hello, im filling sprites with textures - for example with image of ball. When i transfer it to texture and then use this texture for sprite... the sprite wont be just ball, but ball on some square white background (background of image i used)...
so how can i make sprite to ignore background of its image? - have i define all points i want to ignore? - cant i just tell sprite to ignore some colors of its texture? what about sprite of ring (transparent in middle)- for example.