That didn't fix it I'm afraid.
I uploaded painter.h + painter.cpp
http://pastebin.com/ERGHjwU9http://pastebin.com/DRKUeYfxThis is my build log:
-------------- Build: Debug in SFML Witch (compiler: GNU GCC Compiler)---------------
mingw32-g++.exe -Wall -pipe -mthreads -D__GNUWIN32__ -D__WXMSW__ -DwxUSE_UNICODE -g -D__WXDEBUG__ -DSFML_STATIC -DGLEW_STATIC -std=c++11 -fno-keep-inline-dllexport -IC:\wxWidgets\3.0.0\include -IC:\sfml\SFML-2.1\include -IC:\wxWidgets\3.0.0\lib\gcc_dll\mswud -IC:\glm -IC:\Glew\1.10.0\include -c E:\Magic\SFML\class\Game\App.cpp -o obj\Debug\class\Game\App.o
In file included from C:\glm/glm/gtc/matrix_transform.hpp:292:0,
from E:\Magic\SFML\class\Game\../openglinc.h:12,
from E:\Magic\SFML\class\Game\App.h:14,
from E:\Magic\SFML\class\Game\App.cpp:2:
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, P> glm::rotate(const glm::detail::tmat4x4<T, P>&, const T&, const glm::detail::tvec3<T, P>&)':
C:\glm/glm/gtc/matrix_transform.inl:79:165: note: #pragma message: GLM: rotate function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, P> glm::rotate_slow(const glm::detail::tmat4x4<T, P>&, const T&, const glm::detail::tvec3<T, P>&)':
C:\glm/glm/gtc/matrix_transform.inl:120:170: note: #pragma message: GLM: rotate_slow function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, (glm::precision)0u> glm::perspective(const valType&, const valType&, const valType&, const valType&)':
C:\glm/glm/gtc/matrix_transform.inl:253:170: note: #pragma message: GLM: perspective function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, (glm::precision)0u> glm::perspectiveFov(const valType&, const valType&, const valType&, const valType&, const valType&)':
C:\glm/glm/gtc/matrix_transform.inl:285:173: note: #pragma message: GLM: perspectiveFov function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, (glm::precision)0u> glm::infinitePerspective(T, T, T)':
C:\glm/glm/gtc/matrix_transform.inl:311:178: note: #pragma message: GLM: infinitePerspective function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, (glm::precision)0u> glm::tweakedInfinitePerspective(T, T, T)':
C:\glm/glm/gtc/matrix_transform.inl:339:185: note: #pragma message: GLM: tweakedInfinitePerspective function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
In file included from C:\glm/glm/gtc/quaternion.hpp:401:0,
from E:\Magic\SFML\class\Game\../openglinc.h:13,
from E:\Magic\SFML\class\Game\App.h:14,
from E:\Magic\SFML\class\Game\App.cpp:2:
C:\glm/glm/gtc/quaternion.inl: In function 'glm::detail::tquat<T, P> glm::rotate(const glm::detail::tquat<T, P>&, const T&, const glm::detail::tvec3<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:626:165: note: #pragma message: GLM: rotate function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/quaternion.inl: In function 'T glm::roll(const glm::detail::tquat<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:653:151: note: #pragma message: GLM: roll function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/quaternion.inl: In function 'T glm::pitch(const glm::detail::tquat<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:667:152: note: #pragma message: GLM: pitch function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/quaternion.inl: In function 'T glm::yaw(const glm::detail::tquat<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:681:150: note: #pragma message: GLM: yaw function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/quaternion.inl: In function 'T glm::angle(const glm::detail::tquat<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:811:152: note: #pragma message: GLM: angle function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/quaternion.inl: In function 'glm::detail::tquat<T, P> glm::angleAxis(const T&, const glm::detail::tvec3<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:841:168: note: #pragma message: GLM: angleAxis function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
mingw32-g++.exe -Wall -pipe -mthreads -D__GNUWIN32__ -D__WXMSW__ -DwxUSE_UNICODE -g -D__WXDEBUG__ -DSFML_STATIC -DGLEW_STATIC -std=c++11 -fno-keep-inline-dllexport -IC:\wxWidgets\3.0.0\include -IC:\sfml\SFML-2.1\include -IC:\wxWidgets\3.0.0\lib\gcc_dll\mswud -IC:\glm -IC:\Glew\1.10.0\include -c E:\Magic\SFML\class\Game\input.cpp -o obj\Debug\class\Game\input.o
In file included from C:\glm/glm/gtc/matrix_transform.hpp:292:0,
from E:\Magic\SFML\class\Game\../openglinc.h:12,
from E:\Magic\SFML\class\Game\input.h:6,
from E:\Magic\SFML\class\Game\input.cpp:1:
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, P> glm::rotate(const glm::detail::tmat4x4<T, P>&, const T&, const glm::detail::tvec3<T, P>&)':
C:\glm/glm/gtc/matrix_transform.inl:79:165: note: #pragma message: GLM: rotate function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, P> glm::rotate_slow(const glm::detail::tmat4x4<T, P>&, const T&, const glm::detail::tvec3<T, P>&)':
C:\glm/glm/gtc/matrix_transform.inl:120:170: note: #pragma message: GLM: rotate_slow function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, (glm::precision)0u> glm::perspective(const valType&, const valType&, const valType&, const valType&)':
C:\glm/glm/gtc/matrix_transform.inl:253:170: note: #pragma message: GLM: perspective function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, (glm::precision)0u> glm::perspectiveFov(const valType&, const valType&, const valType&, const valType&, const valType&)':
C:\glm/glm/gtc/matrix_transform.inl:285:173: note: #pragma message: GLM: perspectiveFov function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, (glm::precision)0u> glm::infinitePerspective(T, T, T)':
C:\glm/glm/gtc/matrix_transform.inl:311:178: note: #pragma message: GLM: infinitePerspective function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, (glm::precision)0u> glm::tweakedInfinitePerspective(T, T, T)':
C:\glm/glm/gtc/matrix_transform.inl:339:185: note: #pragma message: GLM: tweakedInfinitePerspective function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
In file included from C:\glm/glm/gtc/quaternion.hpp:401:0,
from E:\Magic\SFML\class\Game\../openglinc.h:13,
from E:\Magic\SFML\class\Game\input.h:6,
from E:\Magic\SFML\class\Game\input.cpp:1:
C:\glm/glm/gtc/quaternion.inl: In function 'glm::detail::tquat<T, P> glm::rotate(const glm::detail::tquat<T, P>&, const T&, const glm::detail::tvec3<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:626:165: note: #pragma message: GLM: rotate function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/quaternion.inl: In function 'T glm::roll(const glm::detail::tquat<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:653:151: note: #pragma message: GLM: roll function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/quaternion.inl: In function 'T glm::pitch(const glm::detail::tquat<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:667:152: note: #pragma message: GLM: pitch function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/quaternion.inl: In function 'T glm::yaw(const glm::detail::tquat<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:681:150: note: #pragma message: GLM: yaw function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/quaternion.inl: In function 'T glm::angle(const glm::detail::tquat<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:811:152: note: #pragma message: GLM: angle function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/quaternion.inl: In function 'glm::detail::tquat<T, P> glm::angleAxis(const T&, const glm::detail::tvec3<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:841:168: note: #pragma message: GLM: angleAxis function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
E:\Magic\SFML\class\Game\input.cpp: In member function 'void LIB::Input::e_joystick_moved(LIB::Input::Button&, int, sf::Joystick::Axis, float)':
E:\Magic\SFML\class\Game\input.cpp:172:14: warning: unused variable 'neg' [-Wunused-variable]
mingw32-g++.exe -Wall -pipe -mthreads -D__GNUWIN32__ -D__WXMSW__ -DwxUSE_UNICODE -g -D__WXDEBUG__ -DSFML_STATIC -DGLEW_STATIC -std=c++11 -fno-keep-inline-dllexport -IC:\wxWidgets\3.0.0\include -IC:\sfml\SFML-2.1\include -IC:\wxWidgets\3.0.0\lib\gcc_dll\mswud -IC:\glm -IC:\Glew\1.10.0\include -c E:\Magic\SFML\class\Game\painter.cpp -o obj\Debug\class\Game\painter.o
In file included from C:\glm/glm/gtc/matrix_transform.hpp:292:0,
from E:\Magic\SFML\class\Game\../openglinc.h:12,
from E:\Magic\SFML\class\Game\painter.h:8,
from E:\Magic\SFML\class\Game\painter.cpp:1:
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, P> glm::rotate(const glm::detail::tmat4x4<T, P>&, const T&, const glm::detail::tvec3<T, P>&)':
C:\glm/glm/gtc/matrix_transform.inl:79:165: note: #pragma message: GLM: rotate function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, P> glm::rotate_slow(const glm::detail::tmat4x4<T, P>&, const T&, const glm::detail::tvec3<T, P>&)':
C:\glm/glm/gtc/matrix_transform.inl:120:170: note: #pragma message: GLM: rotate_slow function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, (glm::precision)0u> glm::perspective(const valType&, const valType&, const valType&, const valType&)':
C:\glm/glm/gtc/matrix_transform.inl:253:170: note: #pragma message: GLM: perspective function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, (glm::precision)0u> glm::perspectiveFov(const valType&, const valType&, const valType&, const valType&, const valType&)':
C:\glm/glm/gtc/matrix_transform.inl:285:173: note: #pragma message: GLM: perspectiveFov function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, (glm::precision)0u> glm::infinitePerspective(T, T, T)':
C:\glm/glm/gtc/matrix_transform.inl:311:178: note: #pragma message: GLM: infinitePerspective function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, (glm::precision)0u> glm::tweakedInfinitePerspective(T, T, T)':
C:\glm/glm/gtc/matrix_transform.inl:339:185: note: #pragma message: GLM: tweakedInfinitePerspective function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
In file included from C:\glm/glm/gtc/quaternion.hpp:401:0,
from E:\Magic\SFML\class\Game\../openglinc.h:13,
from E:\Magic\SFML\class\Game\painter.h:8,
from E:\Magic\SFML\class\Game\painter.cpp:1:
C:\glm/glm/gtc/quaternion.inl: In function 'glm::detail::tquat<T, P> glm::rotate(const glm::detail::tquat<T, P>&, const T&, const glm::detail::tvec3<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:626:165: note: #pragma message: GLM: rotate function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/quaternion.inl: In function 'T glm::roll(const glm::detail::tquat<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:653:151: note: #pragma message: GLM: roll function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/quaternion.inl: In function 'T glm::pitch(const glm::detail::tquat<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:667:152: note: #pragma message: GLM: pitch function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/quaternion.inl: In function 'T glm::yaw(const glm::detail::tquat<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:681:150: note: #pragma message: GLM: yaw function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/quaternion.inl: In function 'T glm::angle(const glm::detail::tquat<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:811:152: note: #pragma message: GLM: angle function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/quaternion.inl: In function 'glm::detail::tquat<T, P> glm::angleAxis(const T&, const glm::detail::tvec3<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:841:168: note: #pragma message: GLM: angleAxis function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
E:\Magic\SFML\class\Game\painter.cpp: In member function 'void LIB::Painter::paint(double, double, int, int, int, int)':
E:\Magic\SFML\class\Game\painter.cpp:110:23: warning: variable 'position' set but not used [-Wunused-but-set-variable]
E:\Magic\SFML\class\Game\painter.cpp:112:23: warning: variable 'plypos' set but not used [-Wunused-but-set-variable]
E:\Magic\SFML\class\Game\painter.cpp:113:19: warning: unused variable 'speed' [-Wunused-variable]
E:\Magic\SFML\class\Game\painter.cpp:116:19: warning: unused variable 'camdir_ang' [-Wunused-variable]
mingw32-g++.exe -Wall -pipe -mthreads -D__GNUWIN32__ -D__WXMSW__ -DwxUSE_UNICODE -g -D__WXDEBUG__ -DSFML_STATIC -DGLEW_STATIC -std=c++11 -fno-keep-inline-dllexport -IC:\wxWidgets\3.0.0\include -IC:\sfml\SFML-2.1\include -IC:\wxWidgets\3.0.0\lib\gcc_dll\mswud -IC:\glm -IC:\Glew\1.10.0\include -c E:\Magic\SFML\main.cpp -o obj\Debug\main.o
In file included from C:\glm/glm/gtc/matrix_transform.hpp:292:0,
from E:\Magic\SFML\class/Editor/../Game/../openglinc.h:12,
from E:\Magic\SFML\class/Editor/../Game/App.h:14,
from E:\Magic\SFML\class/Editor/gamethread.h:5,
from E:\Magic\SFML\class/Editor/editor.h:21,
from E:\Magic\SFML\main.cpp:19:
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, P> glm::rotate(const glm::detail::tmat4x4<T, P>&, const T&, const glm::detail::tvec3<T, P>&)':
C:\glm/glm/gtc/matrix_transform.inl:79:165: note: #pragma message: GLM: rotate function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, P> glm::rotate_slow(const glm::detail::tmat4x4<T, P>&, const T&, const glm::detail::tvec3<T, P>&)':
C:\glm/glm/gtc/matrix_transform.inl:120:170: note: #pragma message: GLM: rotate_slow function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, (glm::precision)0u> glm::perspective(const valType&, const valType&, const valType&, const valType&)':
C:\glm/glm/gtc/matrix_transform.inl:253:170: note: #pragma message: GLM: perspective function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, (glm::precision)0u> glm::perspectiveFov(const valType&, const valType&, const valType&, const valType&, const valType&)':
C:\glm/glm/gtc/matrix_transform.inl:285:173: note: #pragma message: GLM: perspectiveFov function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, (glm::precision)0u> glm::infinitePerspective(T, T, T)':
C:\glm/glm/gtc/matrix_transform.inl:311:178: note: #pragma message: GLM: infinitePerspective function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/matrix_transform.inl: In function 'glm::detail::tmat4x4<T, (glm::precision)0u> glm::tweakedInfinitePerspective(T, T, T)':
C:\glm/glm/gtc/matrix_transform.inl:339:185: note: #pragma message: GLM: tweakedInfinitePerspective function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
In file included from C:\glm/glm/gtc/quaternion.hpp:401:0,
from E:\Magic\SFML\class/Editor/../Game/../openglinc.h:13,
from E:\Magic\SFML\class/Editor/../Game/App.h:14,
from E:\Magic\SFML\class/Editor/gamethread.h:5,
from E:\Magic\SFML\class/Editor/editor.h:21,
from E:\Magic\SFML\main.cpp:19:
C:\glm/glm/gtc/quaternion.inl: In function 'glm::detail::tquat<T, P> glm::rotate(const glm::detail::tquat<T, P>&, const T&, const glm::detail::tvec3<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:626:165: note: #pragma message: GLM: rotate function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/quaternion.inl: In function 'T glm::roll(const glm::detail::tquat<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:653:151: note: #pragma message: GLM: roll function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/quaternion.inl: In function 'T glm::pitch(const glm::detail::tquat<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:667:152: note: #pragma message: GLM: pitch function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/quaternion.inl: In function 'T glm::yaw(const glm::detail::tquat<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:681:150: note: #pragma message: GLM: yaw function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/quaternion.inl: In function 'T glm::angle(const glm::detail::tquat<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:811:152: note: #pragma message: GLM: angle function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
C:\glm/glm/gtc/quaternion.inl: In function 'glm::detail::tquat<T, P> glm::angleAxis(const T&, const glm::detail::tvec3<T, P>&)':
C:\glm/glm/gtc/quaternion.inl:841:168: note: #pragma message: GLM: angleAxis function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
mingw32-g++.exe -LC:\sfml\SFML-2.1\lib -LC:\wxWidgets\3.0.0\lib\gcc_dll -L"C:\Program Files (x86)\CodeBlocks\MinGW\lib" -o "bin\Debug\SFML Witch.exe" obj\Debug\class\Core\collisions.o obj\Debug\class\Core\content.o obj\Debug\class\Core\Files\data.o obj\Debug\class\Core\game.o obj\Debug\class\Core\Graphics\material.o obj\Debug\class\Core\Graphics\renderer.o obj\Debug\class\Core\Graphics\visuals.o obj\Debug\class\Core\prim.o obj\Debug\class\Core\world.o obj\Debug\class\Editor\canvas.o obj\Debug\class\Editor\editor.o obj\Debug\class\Editor\gamethread.o obj\Debug\class\Editor\sculptor.o obj\Debug\class\Editor\selector.o obj\Debug\class\Editor\wxSDL.o obj\Debug\class\Game\App.o obj\Debug\class\Game\input.o obj\Debug\class\Game\painter.o obj\Debug\main.o obj\Debug\resource.res -mthreads C:\Glew\1.10.0\lib\Release\Win32\glew32s.lib -lopengl32 -lsfml-graphics-s-d -lsfml-window-s-d -lsfml-system-s-d -lsfml-audio-s-d -lwxmsw30ud -lwxmsw30ud_gl -lwxpngd -lwxjpegd -lwxtiffd -lwxzlibd -lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lcomctl32 -lwsock32 -lodbc32
C:\sfml\SFML-2.1\lib/libsfml-graphics-s-d.a(glew.c.o):glew.c:(.bss+0xd78): multiple definition of `__glewWindowPos2dARB'
C:\Glew\1.10.0\lib\Release\Win32\glew32s.lib(tmp/glew_static/Release/Win32/glew.obj)
.bss+0xeec): first defined here
C:\sfml\SFML-2.1\lib/libsfml-graphics-s-d.a(glew.c.o):glew.c:(.bss+0xd7c): multiple definition of `__glewWindowPos2dvARB'
C:\Glew\1.10.0\lib\Release\Win32\glew32s.lib(tmp/glew_static/Release/Win32/glew.obj)
.bss+0xef0): first defined here
C:\sfml\SFML-2.1\lib/libsfml-graphics-s-d.a(glew.c.o):glew.c:(.bss+0xd80): multiple definition of `__glewWindowPos2fARB'
C:\Glew\1.10.0\lib\Release\Win32\glew32s.lib(tmp/glew_static/Release/Win32/glew.obj)
.bss+0xef4): first defined here
C:\sfml\SFML-2.1\lib/libsfml-graphics-s-d.a(glew.c.o):glew.c:(.bss+0xd84): multiple definition of `__glewWindowPos2fvARB'
C:\Glew\1.10.0\lib\Release\Win32\glew32s.lib(tmp/glew_static/Release/Win32/glew.obj)
.bss+0xef8): first defined here
C:\sfml\SFML-2.1\lib/libsfml-graphics-s-d.a(glew.c.o):glew.c:(.bss+0xd88): multiple definition of `__glewWindowPos2iARB'
C:\Glew\1.10.0\lib\Release\Win32\glew32s.lib(tmp/glew_static/Release/Win32/glew.obj)
.bss+0xefc): first defined here
C:\sfml\SFML-2.1\lib/libsfml-graphics-s-d.a(glew.c.o):glew.c:(.bss+0xd8c): multiple definition of `__glewWindowPos2ivARB'
C:\Glew\1.10.0\lib\Release\Win32\glew32s.lib(tmp/glew_static/Release/Win32/glew.obj)
.bss+0xf00): first defined here
C:\sfml\SFML-2.1\lib/libsfml-graphics-s-d.a(glew.c.o):glew.c:(.bss+0xd90): multiple definition of `__glewWindowPos2sARB'
C:\Glew\1.10.0\lib\Release\Win32\glew32s.lib(tmp/glew_static/Release/Win32/glew.obj)
.bss+0xf04): first defined here
C:\sfml\SFML-2.1\lib/libsfml-graphics-s-d.a(glew.c.o):glew.c:(.bss+0xd94): multiple definition of `__glewWindowPos2svARB'
C:\Glew\1.10.0\lib\Release\Win32\glew32s.lib(tmp/glew_static/Release/Win32/glew.obj)
.bss+0xf08): first defined here
C:\sfml\SFML-2.1\lib/libsfml-graphics-s-d.a(glew.c.o):glew.c:(.bss+0xd98): multiple definition of `__glewWindowPos3dARB'
C:\Glew\1.10.0\lib\Release\Win32\glew32s.lib(tmp/glew_static/Release/Win32/glew.obj)
.bss+0xf0c): first defined here
etc etc etc