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Author Topic: Word Foo - an anagram game  (Read 10976 times)

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drew

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Word Foo - an anagram game
« on: August 18, 2009, 04:03:06 am »
Well I think I've gotten this to the point where it's actually playable and I want to release it so far to get any constructive criticism I can. The two main features that are missing is multiplayer and the ability to steal words (from yourself or other players) by inserting letters and rearranging them to make a new word. That might be a tricky algorithm for me to come up with but I have something in mind.

Word Foo

Screenshot

I still can't figure out for the life of me how to compile on mac and get the paths to files/bundles working properly, so if someone is able to help me out there I can get a mac port going soon. Right now my images and other resources will only load if I run it through xcode...

dabo

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Word Foo - an anagram game
« Reply #1 on: August 18, 2009, 02:59:57 pm »
It was fun and quite addictive.

What is the size of the window? it didn't fit properly on my screen (1024x768), the taskbar was in the way. Maybe add a fullscreen mode?

Don't know what else to say, I'm looking forward to the upcoming features you mentioned.

drew

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Word Foo - an anagram game
« Reply #2 on: August 18, 2009, 06:18:09 pm »
Hmm alright, I'll try to add a few other resolutions soon. Right now it is 1024 x 768. What you could do for now is maximize it and apparently sfml will automatically scale the images to fit, so at least that way it wouldn't run off your screen. My netbook is 1024 x 600 so I guess I'll make a resolution to fit that too. 800x600 and 640x480 will work too.

Already have had people request a mac port so if anyone knows how I can build a universal binary so it works on ppc and intel and get the bundle thing working right, that'd be awesome...

phear-

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Word Foo - an anagram game
« Reply #3 on: August 22, 2009, 08:13:10 pm »
For some reason I can't select more than 2 letters  :?  Am I playing wrong? I thought I was supposed to highlight letters to make words >.>
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dabo

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Word Foo - an anagram game
« Reply #4 on: August 23, 2009, 12:33:09 am »
Try typing with your keyboard. But I'm also wondering what the highlighting thing is all about?

drew

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Word Foo - an anagram game
« Reply #5 on: August 23, 2009, 12:55:16 am »
Yeah you're supposed to type in words. Highlighting the tiles does nothing right now and is going to be for swapping tiles. Though I might just make it so you can drag the tiles anywhere you want.

And I now have it so you can steal words from others/play off words you've already played... might try to update the version when I get a chance. Next on the list is to try to get multiplayer working but I've never done that before so might take me a bit of time to get that going.

BoingBoing

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Word Foo - an anagram game
« Reply #6 on: August 23, 2009, 08:37:25 pm »
How does the small little dictionary work?

I saw a bunch of definitions in there.
I provide a robust framework.
In my a-
SFML Lua Game Engine

drew

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Word Foo - an anagram game
« Reply #7 on: August 24, 2009, 01:48:45 am »
What do you mean? Right now the game doesn't read the definitions but in the future I'll probably put that in so you can see the definition when you play a word if you want.

dabo

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Word Foo - an anagram game
« Reply #8 on: August 24, 2009, 11:51:33 am »
does anything special happen if you can make words out of every letter? I only got one letter left once.

drew

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Word Foo - an anagram game
« Reply #9 on: August 25, 2009, 05:46:20 am »
Nope, not yet. What's going to happen is mainly just the tiles left will be subtracted from your score based on a certain formula. So, no tiles left equals more points!

I really want to get online play going soon. The semester just started for me so I'm afraid I won't have too much time to work on it. Hope that isn't the case though.

Ceylo

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Word Foo - an anagram game
« Reply #10 on: September 10, 2009, 08:44:08 pm »
I've just been noticing this topic was concerning a Mac OS X issue... the paths for the resources of your application must be put in.. the Resources directory of your bundle application (youapp.app/Contents/Resources).
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