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Author Topic: Maze  (Read 8673 times)

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grimmreefer

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Maze
« on: July 09, 2014, 06:23:56 pm »
Hello everyone,

IT'S RELEASED!

finaly i released my first Android game, load it, play it and enjoy it.

Store:
https://play.google.com/store/apps/details?id=com.minimalstudio.maze

Facebook:
https://www.facebook.com/minimalStudioAT?fref=ts

IndieDB:
http://www.indiedb.com/games/maze-escape

Official Homepage:
www.minimal-studio.at

Description:

Dare through the creepy corridors of the mazes, but keep your guard up. Scout the aisles carefully looking for the exit and try to collect as many gold coins along the way as possible, to spend on upgrades. Hurry up because the clock is ticking and who knows what dwells in the darkest corners of the labyrinth.

- Now with a minimap
- minor bugfixes



« Last Edit: April 01, 2015, 03:30:46 pm by grimmreefer »

Cirrus Minor

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Re: Maze
« Reply #1 on: July 09, 2014, 08:35:11 pm »
Look nice  :)
Pretty art and effects !
I would gladly try it, once released !

zmertens

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Re: Maze
« Reply #2 on: July 10, 2014, 12:52:00 pm »
Looks cool, I want to play it.  8)
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eXpl0it3r

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Re: Maze
« Reply #3 on: July 10, 2014, 02:09:59 pm »
Nice! I've always been thinking about making something similar, but never got around to actually implementing it. ;)

Will this be Android only?
« Last Edit: July 10, 2014, 04:25:01 pm by eXpl0it3r »
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grimmreefer

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Re: Maze
« Reply #4 on: July 10, 2014, 04:20:55 pm »
Thank you all for your nice replies, i will hurry to release it.  ;D

@eXpl0id3r   Don't steal my idea^^

Will this be Android only?

Because i use SFML for android^^ i also could release it for PC but i'm not sure if i should.

eXpl0it3r

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Re: Maze
« Reply #5 on: July 10, 2014, 04:45:51 pm »
Because i use SFML for android^^ i also could release it for PC but i'm not sure if i should.
I don't like mobile gaming much, as such a PC version would be nice.
Official FAQ: https://www.sfml-dev.org/faq.php
Nightly Builds: https://www.nightlybuilds.ch/
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Dev Blog: https://dev.my-gate.net/
Thor: http://www.bromeon.ch/libraries/thor/

grimmreefer

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Re: Maze
« Reply #6 on: July 10, 2014, 04:52:17 pm »
You know what, why not. It's no big deal to port it to PC. But first i finish the android version.

Jesper Juhl

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Re: Maze
« Reply #7 on: July 10, 2014, 04:54:00 pm »
I'd like to put in a vote for a Linux version so I can also play this. It looks like fun :)

select_this

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Re: Maze
« Reply #8 on: July 10, 2014, 05:03:13 pm »
Is there a power up to (temporarily or permanently) increase the range of the torch? The viewable area seems really small; I know it's kinda the point with the whole atmosphere but I don't know if I could stomach looking at such a small area for so long.
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grimmreefer

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Re: Maze
« Reply #9 on: July 10, 2014, 06:10:04 pm »
I'd like to put in a vote for a Linux version so I can also play this. It looks like fun :)

Also a possibility.

grimmreefer

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Re: Maze
« Reply #10 on: July 10, 2014, 06:18:45 pm »
Is there a power up to (temporarily or permanently) increase the range of the torch? The viewable area seems really small; I know it's kinda the point with the whole atmosphere but I don't know if I could stomach looking at such a small area for so long.

Yes, there are 3 power up's. Movespeed, light and sight.

What movespeed means is clear.
By upgrading the light you increase your light range.
And with power up your sight you will be able to see things as some glitter in the distance, like gold, doors or the exit.

You collect gold in the levels an can buy this power up's in the Shop.

All these upgreades are permanent.

Hapax

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Re: Maze
« Reply #11 on: July 11, 2014, 02:02:44 am »
I like it; it looks nice  :)

Would it be possible to adjust it so that it would zoom in and you see it closer when the sight is so limited? This way, you see the same thing (not exposing any extra map), but not so tiny!
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grimmreefer

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Re: Maze
« Reply #12 on: July 11, 2014, 03:02:23 pm »
 
I like it; it looks nice  :)
Thanks ^^

Would it be possible to adjust it so that it would zoom in and you see it closer when the sight is so limited? This way, you see the same thing (not exposing any extra map), but not so tiny!

As one of the last steps i will adjust the view.

Jesper Juhl

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Re: Maze
« Reply #13 on: July 17, 2014, 08:58:04 pm »
Watching the video I'm left thinking "is this just about solving a maze and running away from creatures or is there more?"  ?
(that in itself can be fun, but I hope there's more depth)

I can't help thinking that if I just trace the mace on a piece of paper as I explore it and am careful to run away from monsters when they show up, then I'll be able to solve this in no time.
I'm sure there's more to the game than that, but the video doesn't really give a good explanation of what more there's in there.

Are these "standard" mazes or do they contain loops? Are they trivially solved by some of these algorithms?

grimmreefer

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Re: Maze
« Reply #14 on: August 06, 2014, 03:12:46 pm »
Sorry for the delay.

Watching the video I'm left thinking "is this just about solving a maze and running away from creatures or is there more?"  ?
(that in itself can be fun, but I hope there's more depth)

Basically yes, but you also have to find key's to unlook doors and prevent you for falling into a trap.


I can't help thinking that if I just trace the maze on a piece of paper as I explore it and am careful to run away from monsters when they show up, then I'll be able to solve this in no time.these algorithms?

Well, the monsters move all the time, so they aren't allways on the same place.
And yes, that the player try to trace the maze on paper was a thought of me and you will need it to do.

Are these "standard" mazes or do they contain loops? Are they trivially solved by some of these algorithms?

Standard maze? I will make different sizes of the levels, whit monsters, doors etc.

Stay tuned.

 

anything