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I made a framework based on SFML which supports first person camera via a 3D scene graph. It doesn't use very modern openGL, but you should be able to extract it from the 'mesh' folder (don't forget the headers in /include). There're no docs though, so you'll have to try and figure it out from the comments
I see. I did try it, it didn't work. Could it be because I'm on Windows 8.1 using VS 2013?
Could be any number of things, you'll have to scour the code thoroughly. I know it depends on glu and glm for one thing. If you can't find what you need in the code have you looked at this? It has added 3D support.