Thanks, but that didn't tell me whether I should be using a Sprite, 4 vertices, or something else. I already knew it would have a repeating body texture, with a different image for it's head and tail.
I want to know what SFML object(s) I should be using. Also this laser can be at different angles, not just left and right facing. I would want my laser to be able to sweep 360 degrees, which is why I asked, because the trig functions for the 4 vertices of an sf::quad would be tedious.
I thought of calculating the midpoint between point A and B, putting a sprite there, setting the y scale high, so it becomes stretched across the distance, and rotating it. Is this a good solution?