Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: view rotation  (Read 3046 times)

0 Members and 1 Guest are viewing this topic.

93interactive

  • Newbie
  • *
  • Posts: 39
    • View Profile
    • http://93-interactive.com
view rotation
« on: September 03, 2009, 01:26:49 pm »
hello,

i am a little confused about view rotation. didn't find anything in the docs and the forums state that it is not available (older posts)

but feature list clearly states:

Can use views like in a 3D scene, to zoom / translate / rotate the whole world

so what is the situation about rotation of views?

using sfml-1.5

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
view rotation
« Reply #1 on: September 03, 2009, 01:35:13 pm »
It will be available in SFML 2.0. It appears in the features list because it was originally planned for 1.0, but was cancelled just before the release. It should have removed it :)
Laurent Gomila - SFML developer

93interactive

  • Newbie
  • *
  • Posts: 39
    • View Profile
    • http://93-interactive.com
view rotation
« Reply #2 on: September 03, 2009, 02:33:55 pm »
thanx, checked out the 2.0 branch and it works fine. i checked the roadmap and don't see anything which should hold me off using it. how is the 2.0 situation, is it more or less safe to use it in 'production'?

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
view rotation
« Reply #3 on: September 03, 2009, 03:29:14 pm »
It depends.

Some classes, or part of them, will be completely rewritten. I mean the public API, not only the internal code.

There are only very few majors bugs, and if so I do my best to fix them quickly.

The documentation is not up to date (but will be improved soon and regenerated), as well as tutorials.
Laurent Gomila - SFML developer

 

anything