I'm converting my c++ sfml project to python sfml and I'm have a bit of confusion about event handling in pysfml. I was going to just use the window.poll_event() but I saw in the documentation an example that used a for loop that started as for event in window.events. Is there any real difference between the two event listeners?
For my second question, do I still have to worry about sleep/wait timers? I only ask because the last time I focused on a game project was in high school, when I was told to to put a sleep method for about 5 milliseconds that i would put at the end of the handling/update/draw cycle. Do I still need to do that, because I've looked through a lot of reference material for different libraries and I see no mention for that.