It's a shame this game didn't develop a little more; it seems a little cut short.
I completed it first time without ever being hit. I wasn't even sure at which point I would be hit so I just (easily) avoided each one completely. I even forgot to try to jump; I didn't need it! I tried it again to see what happens when you get hit and ended up running through to the 19th (I think) room without being touched. If you continue with the development of this, you may want to limit the progress speed e.g. maybe open a door every few seconds, start with a few open etc..
Thank you for playing and for the tips! I didn't have any time at all to do the second dream at the time of the competition, I've finished the first dream and the cutscenes just minutes before the time limit was over. On the second dream you would have to jump between platforms, but that unfortunately didn't make it out of the concepts.
On relation to the music looping discussion, the music when you complete the game loops with very noticable delays between each loop. Also, SFML's music has a loop option. I'm not sure how long it's had one, though, so you may need a new version to use it. It seems to do so well though (tested using a 3.5 minutes .wav file and an .ogg file).
The music at the end is like that because I only had half an hour to find music loops on the internet and insert them on the game, so I got the first free ones that could fit on those three places and sent it in like that. The last one ended up not looping well, but it was the sound's fault, not my modification's.
If you mean "loop points", where the music will stop some time before the end and restart some time after the beginning (so as to avoid that annoying quiet period while it fades out and in), then there is an oustanding pull request which implements that, so you could always try merging that into your copy of SFML.
I've also made a "public version" of my modification. You can check it out here:
http://en.sfml-dev.org/forums/index.php?topic=6213That pull request seems a bit too limited to me, only allowing one loop per music file. Mine allows any amount of looping you want with any sound files and any positions.
P.S.: There might be some memory leaking on my public version. I've found a few memory problems recently on my private version, but I don't know if they also affect the public version. I've tested it and it works, though.