Hi!
I'm having a couple of issues with the Mac build of SFML.
First, Whenever an app using OpenGL launches, the window appears, but I have to move the window myself before processing starts.
This happens with both my app and the included OpenGL tutorial. Either a white screen, or corruption appears until I move the window around with the mouse. It works fine after that.
I'm using OS 10.6 (Snow Leopard), and SFML 1.5.
My second issue is with creating a fullscreen window with multiple monitors (I'm using a Macbook Pro with an external display). It works fine if I use the current desktop resolution, but if I choose a different (lower) resolution, the primary (external) monitor changes resolutions, and the app appears superimposed over the screen on the secondary monitor -- it changes the resolution on primary, shows the borderless window on the secondary.
The third problem is a relatively minor one compared to the above two. I want to hide the cursor on the app itself (I display a sprite cursor), but have the cursor appear outside of the window. I've tried testing if the mouse coords are outside the window bounds (< 0 or > width/height), and I call the showCursor method to set it appropriately. This works, but there is a 3 to 5 second delay before the cursor appears again, which is highly annoying.
Any help would be appreciated!