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Author Topic: [WIP] Racod's Lair - a coop dungeon crawler [Demo Released]  (Read 73162 times)

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Glocke

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Re: Rage - a coop dungeon crawler
« Reply #105 on: July 05, 2016, 05:38:51 pm »
If you have a appropriate lore background name it after your main hero (in case there is one) or the world the game is settled in. If you want to title it according to the style of gameplay, just find a synonym for rage. :D
But in general, I think I like story-based names more.

Unfortunately I don't have a lore background... also the game's world has no name :D
I'm currently brainstorming for giving the game some basic story later on ;)

Now a bit progress:
While working towards the playable demo, I added the last piece of player animation that was yet missing: an animation for moving crates and other obstacles.
Maybe the actor object should follow the crate ^^
Current project: Racod's Lair - Rogue-inspired Coop Action RPG

Hapax

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Re: Rage - a coop dungeon crawler
« Reply #106 on: July 05, 2016, 05:59:04 pm »
Maybe the actor object should follow the crate ^^
Maybe, but it would depend on if your character had some psychokinetic power!
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Glocke

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Re: Rage - a coop dungeon crawler
« Reply #107 on: July 06, 2016, 11:59:07 am »
Maybe the actor object should follow the crate ^^
Maybe, but it would depend on if your character had some psychokinetic power!

I like that idea :D Unfortunately it doesn't match the scenario :D
Current project: Racod's Lair - Rogue-inspired Coop Action RPG

Glocke

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Re: Rage - a coop dungeon crawler
« Reply #108 on: July 07, 2016, 09:24:06 am »
Because "Rage" is already the titel of a (large) existing game and I don't want to cause confusions/problems, I decided to rename the project. Actually, the project has only a working titel ("rage"), yet. So the real project title is upcomming!

Dungeons of Racod
Racod is an abreviation for Rogue-like Action Coop Dungeoncrawler und reflects 100% of the game's intension.
Furthermore: I think of adding "Racod" as final boss, so the players get an objective: explore die levels of Racod's dungeon to finally find and defeat Racod himself.

Feedback requested ^^
Current project: Racod's Lair - Rogue-inspired Coop Action RPG

Hapax

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Re: Rage - a coop dungeon crawler
« Reply #109 on: July 07, 2016, 02:35:38 pm »
Like it. Similar method to what I used for the name suggestion earlier ;)
I think it's a good idea to use the word in the story; final boss sounds like the perfect solution. Don't tell people what it means (oops, maybe too late? ;D )
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Glocke

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Re: Rage - a coop dungeon crawler
« Reply #110 on: July 07, 2016, 02:46:17 pm »
Don't tell people what it means (oops, maybe too late? ;D )

Nobody will remember :D
Current project: Racod's Lair - Rogue-inspired Coop Action RPG

Glocke

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Re: Racod's lair - a coop dungeon crawler
« Reply #111 on: July 12, 2016, 03:25:02 pm »
I'm currently working on proper balancing, ai and some new enemies. A playable state is coming closer each day 8)

Current project: Racod's Lair - Rogue-inspired Coop Action RPG

Hapax

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Re: Racod's lair - a coop dungeon crawler
« Reply #112 on: July 12, 2016, 08:56:27 pm »
Quote
Current project: Rage - Rogue-inspired Coop Action RPG
You might want to update your signature ;)
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Glocke

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Re: Racod's lair - a coop dungeon crawler
« Reply #113 on: July 12, 2016, 10:49:00 pm »
Quote
Current project: Rage - Rogue-inspired Coop Action RPG
You might want to update your signature ;)
thx ^^
Current project: Racod's Lair - Rogue-inspired Coop Action RPG

Glocke

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Re: Racod's lair - a coop dungeon crawler
« Reply #114 on: July 16, 2016, 01:03:12 pm »
After migrating my lua integration from outdated LuaBridge to the awesome sol2, I finished the alpha demo's ai. Now the enemies can change their weapons on demand (e.g. between sword and bow referring to the distance between the bot and its target).

Current project: Racod's Lair - Rogue-inspired Coop Action RPG

Glocke

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Re: Racod's lair - a coop dungeon crawler
« Reply #115 on: July 20, 2016, 03:30:40 pm »
I'm currently thinking about adding a tutorial to the alpha demo or not. The later game will feature a tutorial, but I'm not sure whether this is a good idea at the current stage.

There's a poll on twitter: https://twitter.com/racodslair/status/755755210509869056
Feel free to participate :)
Current project: Racod's Lair - Rogue-inspired Coop Action RPG

eXpl0it3r

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AW: Racod's lair - a coop dungeon crawler
« Reply #116 on: July 21, 2016, 11:11:03 am »
What kind of tutorial are you thinking about?
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Glocke

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Re: Racod's lair - a coop dungeon crawler
« Reply #117 on: July 21, 2016, 11:29:55 am »
What kind of tutorial are you thinking about?

Basically to explain how the controls work. But also referring basic gameplay (how to cast a spell etc.).
Current project: Racod's Lair - Rogue-inspired Coop Action RPG

Glocke

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Re: Racod's lair - a coop dungeon crawler
« Reply #118 on: July 26, 2016, 01:57:38 pm »
Meanwhile, I decided not to implemented the tutorial at the current stage of development. Implementing a good tutorial would crash my schedule :(

And this schedule says: I'm going to release the demo either this or next week - hopefully, if no major problems occure.
Current project: Racod's Lair - Rogue-inspired Coop Action RPG

Glocke

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Re: Racod's lair - a coop dungeon crawler [Demo Release]
« Reply #119 on: July 28, 2016, 07:01:47 pm »
« Last Edit: July 28, 2016, 07:58:45 pm by Glocke »
Current project: Racod's Lair - Rogue-inspired Coop Action RPG