Correct me if I am wrong, but I can design an oddly shaped sprite myself by creating and storing a series of sf::vertex's, right? For instance, if I wanted to get the bounds of a sprite that's not a rectange shape, like a tetrimino that's not a square piece, I could set some sf::vertex's on the tetrimino's actual vertex's and call it a sprite, correct? The documentation is sort of weak on examples, so can somebody provide a more detailed explanation of how to use sf::vertex to create bounds for objects?