I am running Windows 8.1. I am using Microsoft Visual Studio 2010. I downloaded the "Visual C++ 10 (2010) - 64 bits" version of SFML. I extracted it to C:\, and then followed the "
http://www.sfml-dev.org/tutorials/2.0/start-vc.php" tutorial exactly. I have also read similar posts, but after trying several fixes, none have worked.
Here are various screenshots of my setup. (All images are uploaded here as well:
http://pho.to/7xJYZ)
Additional Dependencies:
Additional Includes:
Additional Libraries:
Where my SFML Folder is located:
Screen of lib folder:
Inside SFML Library folder:
Preprocessor Definition:
Picture of Download:
Target Machine
My System:
When I inserted the sample code into my main.cpp and then compiled, I received the following error.
1>------ Build started: Project: SFML_Project, Configuration: Debug Win32 ------
1>Build started 11/18/2014 7:54:10 PM.
1>InitializeBuildStatus:
1> Touching "Debug\SFML_Project.unsuccessfulbuild".
1>ClCompile:
1> main.cpp
1>ManifestResourceCompile:
1> All outputs are up-to-date.
1>sfml-graphics-d.lib(sfml-graphics-d-2.dll) : fatal error LNK1112: module machine type 'x64' conflicts with target machine type 'X86'
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:00.77
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
When I changed the Target Machine to x64, I received the following error:
1>------ Build started: Project: SFML_Project, Configuration: Debug Win32 ------
1>Build started 11/18/2014 8:10:00 PM.
1>InitializeBuildStatus:
1> Touching "Debug\SFML_Project.unsuccessfulbuild".
1>ClCompile:
1> All outputs are up-to-date.
1>ManifestResourceCompile:
1> All outputs are up-to-date.
1>Debug\main.obj : fatal error LNK1112: module machine type 'X86' conflicts with target machine type 'x64'
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:00.11
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Can anyone give me some advice as to why this is happening?