Not sure it's relevant, but I saw the comment
Maybe your machine is having a hard time keep the framerate at 60fps?
and I just wanted to point out that; the first thing you should do (IMHO) is make your drawing independent of the actual frame rate, since it
will fluctuate regardless of setFramerateLimit/setVerticalSyncEnabled or whatever you do yourself.
If you don't take a variable frame-rate into account (you really
have to) you
will see jerky movement.
If you haven't already read it, then the
Fix Your Timestep article is a great place to start.