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How do I represent a mathematical 2D Vector in SFML C++?
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Topic: How do I represent a mathematical 2D Vector in SFML C++? (Read 1346 times)
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DarthBuzzKill
Newbie
Posts: 7
How do I represent a mathematical 2D Vector in SFML C++?
«
on:
November 19, 2014, 06:43:36 pm »
Newbie question I know, but how do I do this in SFML? Since SF::Vectors are not mathematical vectors, just placeholders for multiple parameters.
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Gambit
Sr. Member
Posts: 283
Re: How do I represent a mathematical 2D Vector in SFML C++?
«
Reply #1 on:
November 19, 2014, 06:48:26 pm »
You make your own or use something like Thor.
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Nexus
SFML Team
Hero Member
Posts: 6287
Thor Developer
Re: How do I represent a mathematical 2D Vector in SFML C++?
«
Reply #2 on:
November 19, 2014, 06:50:24 pm »
sf::Vector2f
is
one possible C++ representation of a mathematical vector: it provides a variety of mathematical operations like addition or scaling. It's possible to define
free functions
to provide even more operations such as dot product.
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Zloxx II
: action platformer
Thor Library
: particle systems, animations, dot products, ...
SFML Game Development
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How do I represent a mathematical 2D Vector in SFML C++?