I know, Lukas, and I appreciate that, just like your tweets
Lo-X: Yes, you need a basic bump mapping shader to integrate the normal maps.
@infinitebox:
Sprite DLight is targeted to projects with larger numbers of sprites, where you just don't have the time to draw everything by hand (for Sprite Lamp, you have to draw 2-5 lighting profiles, which can result in a better quality, but takes a lot of time).
Think of animated characters. You would just process the sprite sheet in one click, resulting in quick normal maps that are all calculated with the same settings.
So Sprite Lamp is about maximum control and making your work easier, while Sprite DLight is about doing the work for you.