Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Static Linking  (Read 5027 times)

0 Members and 1 Guest are viewing this topic.

BeautiCode

  • Jr. Member
  • **
  • Posts: 89
    • View Profile
Static Linking
« on: December 07, 2014, 08:26:20 am »
I followed the full directions on the site after my normal procedure of linking the libraries.
I declared SFML_STATIC in preprocessors and then linked everything like sfml-graphics-s-d.lib[/url]
but It's giving me this:

I'm using a build of SFML from NightlyBuilds for Visual Studio 2013.
Everything works when I don't build it statically. This is my first static build.

ChronicRat

  • Sr. Member
  • ****
  • Posts: 327
  • C++ programmer
    • View Profile
    • My blog
Re: Static Linking
« Reply #1 on: December 07, 2014, 09:24:14 am »
Add OpenGL32.lib

BeautiCode

  • Jr. Member
  • **
  • Posts: 89
    • View Profile
Re: Static Linking
« Reply #2 on: December 07, 2014, 11:10:19 am »
I still get all this:
Code: [Select]
1>sfml-graphics-s-d.lib(RenderTarget.cpp.obj) : error LNK2001: unresolved external symbol ___glewBlendEquation
1>sfml-graphics-s-d.lib(RenderTarget.cpp.obj) : error LNK2001: unresolved external symbol ___glewActiveTextureARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewActiveTextureARB
1>sfml-graphics-s-d.lib(RenderTarget.cpp.obj) : error LNK2001: unresolved external symbol ___glewClientActiveTextureARB
1>sfml-graphics-s-d.lib(RenderTarget.cpp.obj) : error LNK2001: unresolved external symbol ___glewBlendEquationSeparateEXT
1>sfml-graphics-s-d.lib(RenderTarget.cpp.obj) : error LNK2001: unresolved external symbol ___glewBlendFuncSeparateEXT
1>sfml-graphics-s-d.lib(RenderTarget.cpp.obj) : error LNK2001: unresolved external symbol ___GLEW_ARB_multitexture
1>sfml-graphics-s-d.lib(RenderTarget.cpp.obj) : error LNK2001: unresolved external symbol ___GLEW_EXT_blend_equation_separate
1>sfml-graphics-s-d.lib(RenderTarget.cpp.obj) : error LNK2001: unresolved external symbol ___GLEW_EXT_blend_func_separate
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewAttachObjectARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewCompileShaderARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewCreateProgramObjectARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewCreateShaderObjectARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewDeleteObjectARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewGetHandleARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewGetInfoLogARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewGetObjectParameterivARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewGetUniformLocationARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewLinkProgramARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewShaderSourceARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewUniform1fARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewUniform1iARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewUniform2fARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewUniform3fARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewUniform4fARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewUniformMatrix4fvARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___glewUseProgramObjectARB
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___GLEW_ARB_fragment_shader
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___GLEW_ARB_shader_objects
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___GLEW_ARB_shading_language_100
1>sfml-graphics-s-d.lib(Shader.cpp.obj) : error LNK2001: unresolved external symbol ___GLEW_ARB_vertex_shader
1>sfml-graphics-s-d.lib(Texture.cpp.obj) : error LNK2001: unresolved external symbol ___GLEW_ARB_texture_non_power_of_two
1>sfml-graphics-s-d.lib(GLExtensions.cpp.obj) : error LNK2019: unresolved external symbol _glewInit referenced in function "void __cdecl sf::priv::ensureExtensionsInit(void)" (?ensureExtensionsInit@priv@sf@@YAXXZ)
1>sfml-graphics-s-d.lib(GLExtensions.cpp.obj) : error LNK2019: unresolved external symbol _glewGetErrorString referenced in function "void __cdecl sf::priv::ensureExtensionsInit(void)" (?ensureExtensionsInit@priv@sf@@YAXXZ)
1>sfml-graphics-s-d.lib(ImageLoader.cpp.obj) : error LNK2019: unresolved external symbol _jpeg_std_error referenced in function "private: bool __thiscall sf::priv::ImageLoader::writeJpg(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::vector<unsigned char,class std::allocator<unsigned char> > const &,unsigned int,unsigned int)" (?writeJpg@ImageLoader@priv@sf@@AAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ABV?$vector@EV?$allocator@E@std@@@5@II@Z)
1>sfml-graphics-s-d.lib(ImageLoader.cpp.obj) : error LNK2019: unresolved external symbol _jpeg_CreateCompress referenced in function "private: bool __thiscall sf::priv::ImageLoader::writeJpg(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::vector<unsigned char,class std::allocator<unsigned char> > const &,unsigned int,unsigned int)" (?writeJpg@ImageLoader@priv@sf@@AAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ABV?$vector@EV?$allocator@E@std@@@5@II@Z)
1>sfml-graphics-s-d.lib(ImageLoader.cpp.obj) : error LNK2019: unresolved external symbol _jpeg_destroy_compress referenced in function "private: bool __thiscall sf::priv::ImageLoader::writeJpg(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::vector<unsigned char,class std::allocator<unsigned char> > const &,unsigned int,unsigned int)" (?writeJpg@ImageLoader@priv@sf@@AAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ABV?$vector@EV?$allocator@E@std@@@5@II@Z)
1>sfml-graphics-s-d.lib(ImageLoader.cpp.obj) : error LNK2019: unresolved external symbol _jpeg_stdio_dest referenced in function "private: bool __thiscall sf::priv::ImageLoader::writeJpg(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::vector<unsigned char,class std::allocator<unsigned char> > const &,unsigned int,unsigned int)" (?writeJpg@ImageLoader@priv@sf@@AAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ABV?$vector@EV?$allocator@E@std@@@5@II@Z)
1>sfml-graphics-s-d.lib(ImageLoader.cpp.obj) : error LNK2019: unresolved external symbol _jpeg_set_defaults referenced in function "private: bool __thiscall sf::priv::ImageLoader::writeJpg(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::vector<unsigned char,class std::allocator<unsigned char> > const &,unsigned int,unsigned int)" (?writeJpg@ImageLoader@priv@sf@@AAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ABV?$vector@EV?$allocator@E@std@@@5@II@Z)
1>sfml-graphics-s-d.lib(ImageLoader.cpp.obj) : error LNK2019: unresolved external symbol _jpeg_set_quality referenced in function "private: bool __thiscall sf::priv::ImageLoader::writeJpg(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::vector<unsigned char,class std::allocator<unsigned char> > const &,unsigned int,unsigned int)" (?writeJpg@ImageLoader@priv@sf@@AAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ABV?$vector@EV?$allocator@E@std@@@5@II@Z)
1>sfml-graphics-s-d.lib(ImageLoader.cpp.obj) : error LNK2019: unresolved external symbol _jpeg_start_compress referenced in function "private: bool __thiscall sf::priv::ImageLoader::writeJpg(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::vector<unsigned char,class std::allocator<unsigned char> > const &,unsigned int,unsigned int)" (?writeJpg@ImageLoader@priv@sf@@AAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ABV?$vector@EV?$allocator@E@std@@@5@II@Z)
1>sfml-graphics-s-d.lib(ImageLoader.cpp.obj) : error LNK2019: unresolved external symbol _jpeg_write_scanlines referenced in function "private: bool __thiscall sf::priv::ImageLoader::writeJpg(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::vector<unsigned char,class std::allocator<unsigned char> > const &,unsigned int,unsigned int)" (?writeJpg@ImageLoader@priv@sf@@AAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ABV?$vector@EV?$allocator@E@std@@@5@II@Z)
1>sfml-graphics-s-d.lib(ImageLoader.cpp.obj) : error LNK2019: unresolved external symbol _jpeg_finish_compress referenced in function "private: bool __thiscall sf::priv::ImageLoader::writeJpg(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::vector<unsigned char,class std::allocator<unsigned char> > const &,unsigned int,unsigned int)" (?writeJpg@ImageLoader@priv@sf@@AAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ABV?$vector@EV?$allocator@E@std@@@5@II@Z)
1>sfml-window-s-d.lib(JoystickImpl.cpp.obj) : error LNK2019: unresolved external symbol __imp__joyGetPosEx@8 referenced in function "public: static void __cdecl sf::priv::JoystickImpl::initialize(void)" (?initialize@JoystickImpl@priv@sf@@SAXXZ)
1>sfml-window-s-d.lib(JoystickImpl.cpp.obj) : error LNK2019: unresolved external symbol __imp__joyGetDevCapsW@12 referenced in function "public: bool __thiscall sf::priv::JoystickImpl::open(unsigned int)" (?open@JoystickImpl@priv@sf@@QAE_NI@Z)
1>sfml-system-s-d.lib(SleepImpl.cpp.obj) : error LNK2019: unresolved external symbol __imp__timeGetDevCaps@8 referenced in function "void __cdecl sf::priv::sleepImpl(class sf::Time)" (?sleepImpl@priv@sf@@YAXVTime@2@@Z)
1>sfml-system-s-d.lib(SleepImpl.cpp.obj) : error LNK2019: unresolved external symbol __imp__timeBeginPeriod@4 referenced in function "void __cdecl sf::priv::sleepImpl(class sf::Time)" (?sleepImpl@priv@sf@@YAXVTime@2@@Z)
1>sfml-system-s-d.lib(SleepImpl.cpp.obj) : error LNK2019: unresolved external symbol __imp__timeEndPeriod@4 referenced in function "void __cdecl sf::priv::sleepImpl(class sf::Time)" (?sleepImpl@priv@sf@@YAXVTime@2@@Z)

ChronicRat

  • Sr. Member
  • ****
  • Posts: 327
  • C++ programmer
    • View Profile
    • My blog
Re: Static Linking
« Reply #3 on: December 07, 2014, 11:46:23 am »
Add all required libs.

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11034
    • View Profile
    • development blog
    • Email
Re: Static Linking
« Reply #4 on: December 07, 2014, 12:34:04 pm »
If you had spend just 2min or maybe even just 1min searching the forum, you'd have come across this link.
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

BeautiCode

  • Jr. Member
  • **
  • Posts: 89
    • View Profile
Re: Static Linking
« Reply #5 on: December 07, 2014, 08:18:50 pm »
If you had spend just 2min or maybe even just 1min searching the forum, you'd have come across this link.
I stumbled upon that already but didn't quite know what to do. I just figured it out though, thanks you helped.
Btw is there a way to add images to your program to load in a texture without distributing the actual image file with it?

ChronicRat

  • Sr. Member
  • ****
  • Posts: 327
  • C++ programmer
    • View Profile
    • My blog
Re: Static Linking
« Reply #6 on: December 07, 2014, 08:30:39 pm »
Btw is there a way to add images to your program to load in a texture without distributing the actual image file with it?
In Windows you can use resources. Other way is to create object file from image, link it, and then use memory address to access it.

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
Re: Static Linking
« Reply #7 on: December 07, 2014, 08:35:25 pm »
Quote
Other way is to create object file from image, link it, and then use memory address to access it.
It's a complicated way to say: transform your file image to a C array of bytes (unsigned char), add it to your project, and load it with loadFromMemory ;)
Laurent Gomila - SFML developer

ChronicRat

  • Sr. Member
  • ****
  • Posts: 327
  • C++ programmer
    • View Profile
    • My blog
Re: Static Linking
« Reply #8 on: December 07, 2014, 08:40:03 pm »
Quote
Other way is to create object file from image, link it, and then use memory address to access it.
It's a complicated way to say: transform your file image to a C array of bytes (unsigned char), add it to your project, and load it with loadFromMemory ;)
Some text editors can go crazy with these files. =)

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
Re: Static Linking
« Reply #9 on: December 07, 2014, 10:13:44 pm »
Quote
Some text editors can go crazy with these files. =)
There's no reason. They are nothing more than array of numbers.
Laurent Gomila - SFML developer

BeautiCode

  • Jr. Member
  • **
  • Posts: 89
    • View Profile
Re: Static Linking
« Reply #10 on: December 08, 2014, 04:00:42 am »
Alright, thank you all. I appreciate the help. :)

ChronicRat

  • Sr. Member
  • ****
  • Posts: 327
  • C++ programmer
    • View Profile
    • My blog
Re: Static Linking
« Reply #11 on: December 08, 2014, 05:55:03 am »
There's no reason. They are nothing more than array of numbers.
Yes, no reason. But when I used VS2012 and opened default font cpp (SFGUI) it was very slow.
« Last Edit: December 08, 2014, 06:40:25 am by ChronicRat »

binary1248

  • SFML Team
  • Hero Member
  • *****
  • Posts: 1405
  • I am awesome.
    • View Profile
    • The server that really shouldn't be running
Re: Static Linking
« Reply #12 on: December 08, 2014, 09:28:36 am »
But when I used VS2012 and opened default font cpp (SFGUI) it was very slow.
What can I say... Some programs just don't like lines that are 720000 characters long... ::)
SFGUI # SFNUL # GLS # Wyrm <- Why do I waste my time on such a useless project? Because I am awesome (first meaning).

 

anything