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Author Topic: SFML 2.2 - Next-Gen Multimedia Capability Today  (Read 12362 times)

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binary1248

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SFML 2.2 - Next-Gen Multimedia Capability Today
« on: December 11, 2014, 10:49:10 am »
Here are a few reasons why SFML 2.2 will be the best release of SFML yet.
These comparisons are based on screenshots of in-game footage. One can clearly see the improvements that SFML 2.2 provides over SFML 2.1.

Side by side comparison

If you have more examples of other games/software that takes advantage of SFML 2.2, feel free to post them here as well :D.

For those who still don't get it... This was supposed to parody certain other... API releases.
« Last Edit: December 11, 2014, 11:21:38 am by binary1248 »
SFGUI # SFNUL # GLS # Wyrm <- Why do I waste my time on such a useless project? Because I am awesome (first meaning).

eXpl0it3r

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Re: SFML 2.2 - Next-Gen Multimedia Capability Today
« Reply #1 on: December 11, 2014, 11:04:34 am »
OMG, SFML 2.2 is best! :P
Official FAQ: https://www.sfml-dev.org/faq.php
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ChronicRat

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Re: SFML 2.2 - Next-Gen Multimedia Capability Today
« Reply #2 on: December 11, 2014, 12:01:23 pm »
 ;D

Ivan

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Re: SFML 2.2 - Next-Gen Multimedia Capability Today
« Reply #3 on: December 11, 2014, 09:00:31 pm »
Awesome, good job!!  ;)

Xornand

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Re: SFML 2.2 - Next-Gen Multimedia Capability Today
« Reply #4 on: December 11, 2014, 09:34:15 pm »
That's some rocket science stuff right there! ;D

zerrer

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Re: SFML 2.2 - Next-Gen Multimedia Capability Today
« Reply #5 on: December 14, 2014, 11:28:23 am »
I dont understand the last part of the picture "support for advanced programming techniques"

what technique you talk about

you are not even doing the same thing in the 2 codes..

ChronicRat

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Re: SFML 2.2 - Next-Gen Multimedia Capability Today
« Reply #6 on: December 14, 2014, 12:10:52 pm »
I dont understand the last part of the picture "support for advanced programming techniques"

what technique you talk about

you are not even doing the same thing in the 2 codes..
Second part is much faster than first, don't you see it???

zerrer

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Re: SFML 2.2 - Next-Gen Multimedia Capability Today
« Reply #7 on: December 14, 2014, 01:19:36 pm »
Yeah because in the first he creates a list of renderwindow and deletes at the end .. in the second no. I don't see how this is related to SFML.

of course if you put your window in a list for no reason it will be longer.

I don't remember having to create a list of renderwindow in sfml 2.1 to make things work


Ixrec

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Re: SFML 2.2 - Next-Gen Multimedia Capability Today
« Reply #8 on: December 14, 2014, 01:28:22 pm »
The entire picture is a joke. Don't take the code in it seriously.

ChronicRat

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Mörkö

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Re: SFML 2.2 - Next-Gen Multimedia Capability Today
« Reply #10 on: December 14, 2014, 05:22:49 pm »
lxrec confirmed for not even knowing how to write optimized C++ code.

G.

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Re: SFML 2.2 - Next-Gen Multimedia Capability Today
« Reply #11 on: December 14, 2014, 06:21:28 pm »
Nice, SFML has really improved!
Could you do an in-depth comparison between SFML 2.2 and SDL? Results must be shocking. :o

FRex

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Re: SFML 2.2 - Next-Gen Multimedia Capability Today
« Reply #12 on: December 14, 2014, 06:33:15 pm »
Tech and support like this is why there are NO GAMES AT ALL that shipped using SDL, ever.
This is parody of 'No game ever uses GL' comments seen under any next DX hype news.
Back to C++ gamedev with SFML in May 2023

eXpl0it3r

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AW: SFML 2.2 - Next-Gen Multimedia Capability Today
« Reply #13 on: December 14, 2014, 09:20:57 pm »
Haha some French speaking people fell for it, despite the obvious fake "comparison" and the small text. It's funny and sad at the same time: http://jeux.developpez.com/actu/79102/La-SFML-2-2-arrive-Developpez-des-jeux-pour-Android-et-iOS-avec-la-nouvelle-version-de-la-bibliotheque-Cplusplus-de-jeux/
« Last Edit: December 14, 2014, 09:22:48 pm by eXpl0it3r »
Official FAQ: https://www.sfml-dev.org/faq.php
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Lynix

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Re: SFML 2.2 - Next-Gen Multimedia Capability Today
« Reply #14 on: December 14, 2014, 11:32:51 pm »
Yup, i'm the one who fell for it, and i'm actually very tired because I had to work hard today ;D

Nice one btw, maybe even a little bit too "serious" (We basically had the same thing with Microsoft and DirectX years ago).

 

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