A week after the source code for SFML 2.2 has been
locked down and tagged, we're happy to announce the full release of SFML 2.2.
Feature Highlights- Experimental iOS and Android support
- Window methods to request and check the window focus
- A more flexible blending system
- Selection for the audio capture device
- An up vector for sf::Listener
The full and long changelog can be found on the
dedicated page.
PackagesFor SFML 2.2 we've picked quite a collection of compilers on Windows.
For Linux it's really best to use to either use the package manager, as long as the maintainer updated it to SFML 2.2, or build from source, as described in the tutorials (
Linux /
CMake). The here provided packages were built on Ubuntu 14.04.1 LTS:
For OS X there's now only one package:
CommunityWith these changes we've made life easier for our community members:
ContributionsWe've put together the following guides, in order to make contributions for SFML easier:
Note that we are aware of the Code Style Guide's complexity and will simplify things by using examples rather than text in the near future.
Additional Notes- Starting from SFML 2.2, when static linking, you will have to link all of SFML's dependencies to your project as well.
- Downloads are now automatically served over four different mirrors.
Future- We'll soon release a probable road map for SFML 2.3, so stay tuned!
- We're looking for an iOS developer, who's willing to help further develop and maintain the iOS port.