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Author Topic: [LD48 #31] Owl'd Hurricrash  (Read 2384 times)

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BZep

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[LD48 #31] Owl'd Hurricrash
« on: December 19, 2014, 10:25:16 pm »
Late forum submission but what the hell. ;)

Found the time to compete in the Ludum Dare 31, so I conjured up a game with SFML:





I highly recommend playing the PostJam version
The goal of the game is to stay alive for as long as possible. Your energy is displayed on the orange bar and can be replenished by eating fish (in the water). Score is accumulated when you return to your nest.


The game is written in C++ with Visual Studio 2013 (C++11) and SFML 2.1. Lots of elements from the SFML Game Development Book are included, like the State Machine, Resource Loading and Sound Player. I've also built the game on top of my SFML extension: bzsf.


Links:
- Owl'd Hurricrash on LD
- bzsf on GitHub
- PostJam source

eXpl0it3r

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Re: [LD48 #31] Owl'd Hurricrash
« Reply #1 on: December 20, 2014, 12:10:19 pm »
Hehe I quite like it, though it's frustrating hard. ;D
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