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Author Topic: problem with sf::VertexArray  (Read 2748 times)

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iTh3End

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problem with sf::VertexArray
« on: December 23, 2014, 12:26:18 pm »
hey, im beginner in sfml and here i want  draw one vertex between two points but when i call window.draw(lines); I get an error: Use undeclared identifier "lines"
what should i do?
thanks

   sf::RenderWindow window(sf::VideoMode(600, 400), "Convex Hull");

   
   
    std::vector<sf::RectangleShape> rects;
   
    while (window.isOpen())
    {
        sf::Event event;
        while (window.pollEvent(event) )
        {
       
       
       
       
            if (event.type == sf::Event::Closed)
                window.close();
            else if (event.type == sf::Event::MouseButtonPressed &&
                     event.mouseButton.button == sf::Mouse::Left&&
                     rects.size() < 10) {
               
                posx.push_back(event.mouseButton.x);
                posy.push_back(event.mouseButton.y);
               
//                cout << posx[f] << "   " << posy[f] << endl;
                f++;
               
//                cout << f << endl;
                sf::RectangleShape rect { { 2, 2 } };
                rect.setPosition(sf::Vector2f(sf::Mouse::getPosition(window)));
                rect.setFillColor(sf::Color::Green);
                rects.push_back(rect);
               
                cout << &rects << endl;
               
                sf::VertexArray lines(sf::LinesStrip, 2);
                lines[0].position = sf::Vector2f(posx[0], posy[0]);
                lines[1].position = sf::Vector2f(posx[10], posy[10]);
               
               

               
            }
           
            if (f == 10)
                break;
        }
   
       
        window.clear();
        for (const auto &r : rects)
            window.draw(r);
       
             window.draw(lines); // Error is here
       
        window.display();
    }
       

Gambit

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Re: problem with sf::VertexArray
« Reply #1 on: December 23, 2014, 12:42:01 pm »
Your "lines" variable and the draw call are in different scopes which cannot access each other. Try moving your lines variable outside of your main loop and clear it at the end of each frame.

iTh3End

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Re: problem with sf::VertexArray
« Reply #2 on: December 23, 2014, 01:01:38 pm »
outside of         while (window.pollEvent(event) ) ?

Gambit

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Re: problem with sf::VertexArray
« Reply #3 on: December 23, 2014, 01:07:37 pm »
Yes. Either that or your while (window.isOpen()) loop. If you do it your way you do not have to clear it each frame.

iTh3End

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Re: problem with sf::VertexArray
« Reply #4 on: December 23, 2014, 01:34:47 pm »
i do that, compiled but my window is not open,


Raincode

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Re: problem with sf::VertexArray
« Reply #5 on: December 23, 2014, 01:39:03 pm »
If by "my window is not open" you mean it doesn't appear though your application is running - have you put the necessary dlls in the working directory of your program?

Gambit

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Re: problem with sf::VertexArray
« Reply #6 on: December 23, 2014, 01:40:53 pm »
Move the variable not the code for adding lines to it.

iTh3End

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Re: problem with sf::VertexArray
« Reply #7 on: December 23, 2014, 09:41:53 pm »
If by "my window is not open" you mean it doesn't appear though your application is running - have you put the necessary dlls in the working directory of your program?

i mean window very soon closed after opening,

eXpl0it3r

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Re: problem with sf::VertexArray
« Reply #8 on: December 23, 2014, 10:59:33 pm »
Can you show your new, complete and minimal code?
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