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Author Topic: Screenshot Thread  (Read 110328 times)

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SuperApe

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ubiquitous 2-D Tank development
« Reply #255 on: April 05, 2020, 06:01:08 pm »
With help from Hapax to jump start GLSL.  :)

Tank prototype started last month includes audio, tank mechanics, vfx (custom particle system), and endless terrain using image-based noise blending. Maybe I could start a project thread once this has a game scene class, menu system, and at least a level.

(Pleased there are still members sharing work here)  :D


Stauricus

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Re: Screenshot Thread
« Reply #256 on: August 09, 2020, 04:24:13 pm »
finally I have something a little prettier to show  ;D
becoming something between sim city and gangsters 2, I guess




http://www.youtube.com/watch?v=vY-htTALz-8
first, showing map with no filters
second, showing map owner of each building (there is only one for now, blue)
and then showing each buildings value. the greener ones have higher value, and tend to be closest to the center

Sinshu

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Re: Screenshot Thread
« Reply #257 on: August 14, 2020, 03:51:37 pm »
I'm trying to port Doom to C#, using SFML.Net.

Finally, my C# port of Doom reached the playable state.
Everything works fine thanks to SFML!

Here is a demo video:
http://www.youtube.com/watch?v=9_tncwL7qvM

GitHub:
https://github.com/sinshu/managed-doom