Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Nothing in Graphics module compiles!  (Read 1286 times)

0 Members and 1 Guest are viewing this topic.

scyth3s

  • Newbie
  • *
  • Posts: 20
    • View Profile
Nothing in Graphics module compiles!
« on: January 29, 2015, 04:17:26 am »
So I've been trying to get anything in the graphics module to work (window module works fine), and it just won't happen. I get a window up and running without any issues, but as soon as I even declare a Texture, ImageLoader gives me several errors. Does anyone have a clue what they mean or how to fix them?

The Texture isn't the only thing that causes this. If I change sf::Window to sf::RenderWindow, or try to use much of anything else in the Graphics module, I get the exact same errors, all originating from ImageLoader.cpp
« Last Edit: January 29, 2015, 04:24:35 am by scyth3s »
"My church is not full of..."

math1992

  • Jr. Member
  • **
  • Posts: 77
    • View Profile
    • Email
Re: Nothing in Graphics module compiles!
« Reply #1 on: January 29, 2015, 04:55:55 am »
A quick look to the error and I would ask :

Did you link the jpeg libs to your project? Because most of them are jpeg related.

scyth3s

  • Newbie
  • *
  • Posts: 20
    • View Profile
Re: Nothing in Graphics module compiles!
« Reply #2 on: January 29, 2015, 06:32:32 am »
So, it turns out I was retarded and linked to "sfml-graphis"

It was my grandma who noticed. :-[
"My church is not full of..."