I'm using CodeBlock with Mingw on Window 8 with SFML 2.1 with nvidia graphics card. I wasn't sure if it was something to do with the graphics or the window module so I just put it in general. Hope that's ok!
The problem is that a 1 pixel wide outline shows up around my sprite the moment I do a sprite.rotate() or a view.zoom(). It doesn't happen if I turn off setSmooth on the texture. The outline appears to be magenta, which I mask out from the original bmp image. Doing a sprite.move() does not make the outline appear, however.
I searched and found similar topics of the exact problem but in them it indicated that it was fixed in SFML 2 so I was wondering if the problem somehow has returned or if I am missing something. The sprite looks like crap without setSmooth on so I'd like to be able to use it if possible!
Edit: I created a PNG with built in transparency and it still gets a pink outline when sprite.rotate or view.move is setSmooth is enabled for it!
Thanks!
Joe