Hello guys, now this might sound like a noobie problem, but I would like to ask how can I implement the Soft light blendmode (just like in photoshop) to a SFML application. I'm thinking of using a fragment shader but unfortunately my GLSL skills are not that good.
I found this formula on wikipedia, it's not quite the way photoshop does it but it should work just fine.
Thanks in advance ^_^.