Hi,
I've created a C# project with Windows Forms and when I'm loading a SoundBuffer with its constructor, the program returns a BadImageException. I've tried changing the build mode to x86 and make sure I had the 32bit DLLs, but it fails anyway. Although, it works with x64, but I want my program to work on 32bit systems as well.
Is this a problem in SFML.Net bindings or in my project?
Thanks for your help.
Khepri