First off thank you for your time.
I am noticing a seemingly odd slowdown with sf::Texture I can't seem to track down.
I built SFML from sources as a dynamic library ( possibly delayed DLL loading? )
Running in Debug build/Release build has absolutely no effect as well.
Relevant Snippets:
Test case
int main(int argc, char* argv[])
{
size_t start = GetTickCount();
size_t end = 0;
sf::Texture tex;
end = GetTickCount();
printf("\nRuntime: %dms\n", (end - start));
return 0;
}
Output average over 20 tries:
Runtime: 157ms
Any ideas on what causes this?