Hi, thanks for the excellent SFML package. We've been using mostly 1.4 / 1.5 with the Python bindings on Linux and found it very useful. We are planning to create applications for an OpenGL 2.0 Embedded Systems device, and wondering whether SFML will support OpenGL 2.0 ES or not, and if we can help in that regard?
Looking at the SFML 2.0 branch, there seems to be a VBO-based renderer which does not use glBegin/glEnd. Those calls are not allowed in OpenGL 2.0 ES, if my understanding is correct.
However, RenderQueue uses glPushMatrix, and I think that would not be allowed?
Admittedly, I have not tried SFML 2.0 yet, as I don't (yet) have an OpenGL 2.0 ES-compliant system at hand. Any thoughts on OpenGL 2.0 ES support would be appreciated, though. We are also ready to write code or test things.