Well, fancy name for a thread, but in principle I would like to reproduce an effect that I have observed in Fallout 2. When the character was behind the wall, the wall became localy transparent.
I would like to know the approach for such effect. Intuition tells me, that the "walls" are affected by transparent texture drawn ower them (following the main character), that makes them localy transparent.
Could you give me at least the term, describing the effect? I dont even know what to google (regarding the SFML).