Well you did much groundwork and I think that your devspeed might skyrocket now
Yeah, it really seems so.
For example, I was able to do lots of stuff with Cutscene system I've made recently. It's more like "scripted sequence of events", not just for cutscenes. It would take me so long to make the same without it (I previously made short cutscenes with triggers all around the map and different callbacks between entities which was pretty painful).
I'll make cool cutscene soon and I'll be able to show it's full strength.
I've spend lots of time drawing stuff in axonometric perspective and giving more volume to stuff.
Here's an old screenshot for comparison:
You may notice that I made a lot of changes in Master's sprite. One big change was making it more 3d by using colors better (I'm still not very good at this, but at least the sprite doesn't look as flat as it did before!)
I don't have much time to work on the game now, because of the exams but they'll soon be over and I'll spend lots of time making the game.