Oh, I'm sorry! The irony of me thinking that it did something but did not look like it because it looked like it did something that I thought that it did not look like!
Ha-ha, no problem! I realize that this was kinda confused and I'll fix it
So, it's travelling from one side of the gap to the other? What would it look like if it was lowering?
I don't know, I'll try to make this effect soon and then I'll show it to you
That height stuff is a massive step. Good work!
Be aware, though, that obscuring the character is a bad thing. Displaying it through the obstructions (walls etc.) as a transparent or outlined "ghost" sprite is a common solution for this.
Thank you! Btw, the stuff in that gif was fake depth done with some overlays. But now I've made a system which will allow all tiles and entities to have true height as I've found how to draw them properly!
Be aware, though, that obscuring the character is a bad thing. Displaying it through the obstructions (walls etc.) as a transparent or outlined "ghost" sprite is a common solution for this.
Yeah, having an outline will certainly help, though some games are okay with player hinding behind walls and stuff... Well, I'll see, it's not that hard to implement with a simple shader.
Looks pretty cool! Some of your marketing efforts must be working too as I see screens of your game re-tweeted from time to time.
Thank you. Glad to hear that. I didn't do marketing much though, only dev logs and gifs. Once the game is more playable, I'll focus on it more, I'll mail some journalists, make some videos, trailers, Steam Greenlight, etc.!
I didn't go through the entire thread, but I saw mostly questions / updates about the game mechanics / programming. How is the story / writing progressing?
It's progressing quite great! The more I think about the story and characters, the more it makes sense to me. I want to make a connected world, not just a randomly connected sequence of events.
Lots of stuff I develop in the story now is pretty spoiler-y, so I don't talk about it.
Non spoiler stuff is not being made yet, because I'm making some stuff which will allow me to do cutscenes / dialogues pretty quickly. So far, the progress is pretty good in this direction. I can make dialogues and cutscenes pretty quickly. I'm also working on all stuff in the gameplay and the engine, so it takes a bit of time.
I plan to focus more on the story stuff a bit later, so maybe you'll see more details about it a bit later.
It's certainly richer and deeper than simple "humans fight undeads and they fight back" plot.