I suppose our video doesn't show much and we need to show our mechanic. Would you say our art is too plain and it doesn't seem like there's a lot going on?
Hi! Great works it look nice it's artistic and it got a soul. I don't believe Your art is too plain. But that it doesn't show what we expect has a player. I mean when I look at video game presentation:
1) I look for the art (in this case I like it)
2) I want to know the gameplay and see how the game is really play(and i don't like the video for it)
So basically show that luman needs to run ! And after that he is fragile (he break very easily but we see that only at the video's end) then what's it's rewards, adversaries, ...
Why does he need to run ?
because he has too or it's intensity decrease and luman don't shine no more ?
time is limited ?
collect some stuff ?
Really I don't know from the video
After 30 sec of video start asking my-self where are the enemies. I don't see them. I see that hero is vulnerable when he run. Therefore I know it's not super mario like so I really want to know what the gameplay. and I don't get it
In resume I don't really get hero goals and what I will do as a player from the video, so It's frustrating.
Hope I help somehow
edit:
Maybe the video doesn't aim to explain the gameplay in details. It doesn't have to if it's explain on kickstarter