I've been testing my game on computers with little video memory, and because my game uses a lot of rendertextures, after a while an error shows up "failed to share opengl context" - or something like that
So, is there a way for me to see if there is enough video memory available to create one, or is there a way to see if it correctly got created after creating it, and then disabling the error message that gets shown when it is created.
Sorry if this question has already been answered elsewhere, i didn't quite know how to word it.