libsndfile was removed because its licensing didn't allow for static linking on iOS and iOS only supports static linking, instead we now use vorbis, ogg and flac directly.
OpenAL has not been updated between 2.2 and 2.3 as such I don't see this to be the issue.
I've just tried this sample code with your wave file and everything seems to play nicely on my Windows 8.1 machine.
#include <SFML/Audio.hpp>
#include <SFML/System.hpp>
int main()
{
sf::SoundBuffer buf;
buf.loadFromFile("button_click.wav");
sf::Sound sound;
sound.setBuffer(buf);
sound.play();
while(sound.getStatus() == sf::Sound::Playing)
sf::sleep(sf::seconds(1.f));
}
Am I assuming right that this is on Windows XP?
We had someone else report an issue with his Windows XP machine, but in the end it seemed to have been a driver issue or similar. Personally I suggest you to build everything including the dependencies from scratch on your XP machine, that way you get "native" libraries for your system and compiler. Not sure if that will solve the issue though, but if you can't find an other way, this might be worth trying.