Hi Everyone
I've recently upgraded our dev environment from SFML 2.0 to 2.3, and I've noticed something. The split of system to video memory seems to have changed, though the overall usage isnt wildly different. For example, this is a game on 2.0 and 2.3 (100% same game code, only difference is SFML version):
SFML 2.0
20mb system memory
52mb video memory
SFML 2.3
35mb system memory
44mb video memory
Does anyone know why this would be, I know quite a bit has changed under the covers......
Many Thanks