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Author Topic: SFML 3D logo  (Read 14971 times)

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zmertens

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SFML 3D logo
« on: July 26, 2015, 01:12:44 am »
I worked on a very basic 3D logo (using Blender) for a project and I came up this:



I attached the .blend file below and you're free to use it for anything if you fancy. I was going to use it as a splash screen (and give it some rotation). You'll need to use OpenGL and will have to parse the .blend file, or you can export it to wavefront object and that's pretty easy to parse.

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Hapax

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Re: SFML 3D logo
« Reply #1 on: July 26, 2015, 03:36:30 am »
I had the intention of doing something similar but never got around to it. It's good to see others think similarly sometimes  :)

I want to point out that the Blender file requires version 2.74 of Blender to open it (the latest version of Blender is 2.75). I had a quite recent version of 2.68 so was unable to open it without updating (but I should've done it sooner anyway!)

Because I'm nice, I decided to convert it to OBJ format as it's more portable so more people can use it.
I uploaded it to Mediafire; it's in a zip, which contains the obj and mtl files as well as the original blender file; if it's not the correct format of OBJ (apparently there can be different versions for windows, linux, and mac), you can let me know if you'd like to re-export it for some specific version of OBJ.

http://www.mediafire.com/download/37m0wjd3zc1ddg0/SFML_Logo.zip
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zmertens

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Re: SFML 3D logo
« Reply #2 on: July 26, 2015, 08:15:03 am »
Nice, thanks for fixing the format. Also, if the .blend file requires 2.74 does that mean any version 2.74 or higher will work? I just started really using Blender a couple weeks ago and I'm not too familiar with its backward compatibility yet.
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Hapax

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Re: SFML 3D logo
« Reply #3 on: July 26, 2015, 11:48:40 am »
Yeah, I loaded it with the newer version (2.75).
I think it's backwards compatible but, like most versions, has a minimum version requirement. Your file has embedded that it requires 2.74. That's quite odd because it's very simple geometry. I'm not sure if it's possible to save as older format or with older version compatibility; I use Max most of the time  :D
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eXpl0it3r

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AW: SFML 3D logo
« Reply #4 on: July 26, 2015, 04:05:37 pm »
Maybe it's the perspective of the posted image, but the logo seems a bit off compared to the 2D version...
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Hapax

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Re: AW: SFML 3D logo
« Reply #5 on: July 26, 2015, 07:34:22 pm »
Maybe it's the perspective of the posted image, but the logo seems a bit off compared to the 2D version...
Anything in particular?
Maybe it's because you can see through the white section of the icon?
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SpeCter

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Re: AW: SFML 3D logo
« Reply #6 on: July 27, 2015, 10:08:13 am »
Maybe it's the perspective of the posted image, but the logo seems a bit off compared to the 2D version...

My best guess would be, that he took the svg file and converted it to a 3D Object, so it should be the same.

Hydra

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Re: SFML 3D logo
« Reply #7 on: August 17, 2015, 08:53:04 pm »
I think the reason it doesn't look exactly the same is because of the lighting. It looks like you can have the lighting be a lot brighter and also you can see through the white bit of the green bit.

Hapax

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Re: SFML 3D logo
« Reply #8 on: August 18, 2015, 12:57:47 am »
Here it is from a different angle:

Better?  :)
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eXpl0it3r

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Re: SFML 3D logo
« Reply #9 on: August 18, 2015, 01:00:41 am »
I think it's mostly because I don't see the logo as having holes and the white being being more prominent than the green one. I mean if you look at the logo it's solid green and white.

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Hapax

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Re: AW: SFML 3D logo
« Reply #10 on: August 18, 2015, 01:06:38 am »
Maybe it's because you can see through the white section of the icon?
So I was right?  :P

I agree with you. It does look odd being holey.
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Rhimlock

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Re: SFML 3D logo
« Reply #11 on: August 18, 2015, 10:56:21 am »
I think the white should not be transparent, but rather be sticking out of the green part a little bit.

Hapax

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Re: SFML 3D logo
« Reply #12 on: August 18, 2015, 04:06:39 pm »
Is this more acceptable? ;)


Download zip from mediafire (also includes earlier versions)

For fun, I also added it to github in STL format so it can be viewed directly (without colour) in the browser!
View it here.

I did this all last night but forgot to post it  :-[
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eXpl0it3r

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Re: SFML 3D logo
« Reply #13 on: August 18, 2015, 04:25:02 pm »
Looks much better! :D

Any reason why there are two different shades of green?

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Hapax

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Re: SFML 3D logo
« Reply #14 on: August 18, 2015, 04:35:08 pm »
I spotted that too. It seems to be a mesh problem; the topology isn't very clean.
This problem is also evident in all of the previous screenshots of it  :P
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anything