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Author Topic: [C++]Network help needed for a game present to my friend  (Read 1905 times)

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oparilames

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[C++]Network help needed for a game present to my friend
« on: August 01, 2015, 06:17:42 pm »
Dear SFML community,


a long time passed since my last try with SFML but now it is time to try it again.

I only have 30 days. Until this I must complete the coding for a female friend.
you can find the game rules. (Under the video you can read the rules
in the commentaries.)
I does not know anything about network programming, thus I ask you. Is here
anyone who would be able to explain it to me ond, if the time runs out, to
code with me together?
I'm working since 4 days on the project and want to complete the game logic
at first. After that I want to bind sounds, so that I can hardcode a sample
partie to check, if the game flow is correct. (One sound for each event or
something like that.) When I have time for that I would write a artificial
unintelligence (it shall not be able to plan, it only should simulate a
enemy). Otherwise I may try each function call – the reason is only to check,
if the game logic is correct. Is the game playable? Only then I've planned
to ask anyone of you, to help me. I write it so early, to give you all the
chance to say: "Yeas, I think I would help you". A precaution. After the
network path I want to create the renderpart. But ... is that clever?
The game is still unter programming with Linux Mint Maya and shall run
unter windows >XP too. Perhaps at android systems but that is not very
important.

Is here anyone able to help me with the network path and when I will have
questions to the render part? It's my first game project witch I'm in deadly
earnest to be successful.

Pleas excuse but I'm afraid my English is a bit rusty. It is not my mother language.


Best reguards
Oparilames
« Last Edit: August 02, 2015, 01:33:12 pm by oparilames »

eXpl0it3r

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Re: [C++]Network help needed for a game present to my friend
« Reply #1 on: August 01, 2015, 09:01:55 pm »
If you don't explain what you're actually trying to achieve, nobody will be interested. ;)

A "game with sound and networking" is all I could get from your text and that certainly isn't a description.
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Hapax

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Re: [C++]Network help needed for a game present to my friend
« Reply #2 on: August 02, 2015, 01:38:59 am »
Why do you have such a limited time?
If it's for someone specific only, why are you considering making sure that it runs on three platforms?

A "game with sound and networking" is all I could get from your text and that certainly isn't a description.
We can help with that!
#include <SFML/Audio.hpp>
#include <SFML/Network.hpp>
8)
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Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
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oparilames

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Re: [C++]Network help needed for a game present to my friend
« Reply #3 on: August 02, 2015, 01:32:44 pm »
Oh guys I've forgotten to post the link for the rules.  :o
you can find it.

The time limit determined by a work placement for me in foreign countrie where
I'll not have often time to contact her.

It shall run at android 'cause the reason, that I cant't play it on a laptop.
So it shall runs on my smart phone. So we may be able to play the game somtimes.
Or, if I can't catch the time for that, so that she can play it on handy
with a chosen other one.
« Last Edit: August 02, 2015, 01:36:52 pm by oparilames »

Nexus

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Re: [C++]Network help needed for a game present to my friend
« Reply #4 on: August 04, 2015, 09:23:20 pm »
If you expect that people code something for you or take time to be your personal assistant, you should be willing to refund their invested time somehow. Almost nobody wants to sacrifice big parts of his free time to meet a deadline of a stranger for free.

And I don't want to discourage you, however you should be aware that a networked game on Android is not a simple task without prior game development experience. Being serious about it is definitely a good precondition ;)

SFML is probably not the right tool for your project, because its Android port is still in experimental stage, and there are more higher-level engines specifically tailored to Android which give you quicker results with less programming. As such, I advise you ask in the forum of such a library/engine. Maybe people here can still recommend you some of them.
« Last Edit: August 04, 2015, 09:26:20 pm by Nexus »
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