Hello guys,
my problem is that i have white sprites on an android device.
The same issue appears with the SFML android example on this device.
I searched so much for solutions but nothing was useful.
Device: Samsung Galaxy Tab 3 {[( HELLO KITTY - Version )]} ^^
Android Version: 4.xx
I tried the example on many devices (smart phones like S4, S5, Galaxy Nexus and on Asus Tablet).
But only on the Galaxy Tab 3 i get this issue.
SFML Android Example:#include <SFML/System.hpp>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#include <SFML/Network.hpp>
int main(int argc, char *argv[])
{
sf::RenderWindow window(sf::VideoMode::getDesktopMode(), "");
sf::Texture texture;
if(!texture.loadFromFile("image.png"))
return EXIT_FAILURE;
sf::Sprite image(texture);
image.setPosition(0, 0);
image.setOrigin(texture.getSize().x/2, texture.getSize().y/2);
sf::Music music;
if(!music.openFromFile("canary.wav"))
return EXIT_FAILURE;
music.play();
sf::View view = window.getDefaultView();
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
{
window.close();
}
if (event.type == sf::Event::Resized)
{
view.setSize(event.size.width, event.size.height);
view.setCenter(event.size.width/2, event.size.height/2);
window.setView(view);
}
}
if (sf::Touch::isDown(0))
{
sf::Vector2i position = sf::Touch::getPosition(0);
image.setPosition(position.x, position.y);
}
window.clear(sf::Color::White);
window.draw(image);
window.display();
}
}