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Author Topic: sf::Text is giving me an Access Violation read location error  (Read 1648 times)

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zexanima

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sf::Text is giving me an Access Violation read location error
« on: September 10, 2015, 08:56:11 am »
I'm using Visual Studio Express 2013 on Windows 8 , and using SFML 2.1 from here

When ever I try to draw a text (which the font is loaded properly) it gives me this
Quote
   sfml-graphics-d-2.dll!0f76dce2()   Unknown
    [Frames below may be incorrect and/or missing, no symbols loaded for sfml-graphics-d-2.dll]   
    sfml-graphics-d-2.dll!0f772d9e()   Unknown
    sfml-graphics-d-2.dll!0f769bc1()   Unknown
    sfml-graphics-d-2.dll!0f75c7dd()   Unknown
    sfml-graphics-d-2.dll!0f7b29ba()   Unknown
    sfml-graphics-d-2.dll!0f78e583()   Unknown
>   SpellswordEditor.exe!Button::draw(sf::RenderTarget & target, sf::RenderStates states) Line 34   C++
    sfml-graphics-d-2.dll!0f78e583()   Unknown
    SpellswordEditor.exe!UserInterface::update() Line 71   C++
    SpellswordEditor.exe!main() Line 63   C++
    [External Code]   

Here is the code

Button.h
#ifndef BUTTON_H
#define BUTTON_H

#include <SFML/Graphics.hpp>
#include <iostream>

class Button : public sf::Drawable, public sf::Transformable
{
public:
        Button();
        Button(sf::Vector2f s, sf::Vector2f p, const char* f, const char* displayText = "Button", sf::Color tc = sf::Color::Black);
        ~Button();
        bool isClicked();
        void setPosition(sf::Vector2f p);
        void setSize(sf::Vector2f s);
        void setColor(sf::Color c);
        void update(sf::Event& e, sf::RenderWindow& window);
private:
        virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const
        {
                // apply the transform
                states.transform *= getTransform();

               
                switch (state)
                {
                case State::normal:
                        target.draw(normalStyle);
                case State::inactive:
                        target.draw(clickStyle);
                default:
                        target.draw(normalStyle);
                }
                target.draw(text);
        };

        enum State{
                normal = 0,
                hover = 1,
                clicked = 2,
                inactive = 3,
        };

        void checkMouseInButton();

        State state;
        bool isActive;
        bool mouseInButton;
        sf::Vector2f position;
        sf::Vector2i mousePosition;
        sf::Vector2f size;
        sf::RectangleShape normalStyle;
        sf::RectangleShape hoverStyle;
        sf::RectangleShape clickStyle;
        sf::Color textColor;

        sf::Font font;
        sf::Text text;

};

#endif BUTTON_H
 

Button.cpp
#include "Button.h"


Button::Button()
{
}

Button::Button(sf::Vector2f s, sf::Vector2f p, const char* f, const char* displayText, sf::Color tc) : textColor(tc), size(s), position(p)
{
        if (font.loadFromFile(f))
        {
                isActive = true;
                text.setFont(font);
                text.setString(displayText);
                text.setCharacterSize(size.x);
                text.setColor(sf::Color::Black);
                text.setPosition(position);
                setPosition(position);
                setSize(size);
                setColor(sf::Color::Blue);
        }
}

void Button::setPosition(sf::Vector2f p)
{
        normalStyle.setPosition(p);
        hoverStyle.setPosition(p);
        clickStyle.setPosition(p);
}

void Button::setSize(sf::Vector2f s)
{
        normalStyle.setSize(s);
        hoverStyle.setSize(s);
        clickStyle.setSize(s);
}

void Button::setColor(sf::Color c)
{
        normalStyle.setFillColor(c);
        hoverStyle.setFillColor(c);
        clickStyle.setFillColor(c);
}

bool Button::isClicked()
{
        if (state == State::clicked)
                return true;
        return false;
}      

void Button::checkMouseInButton()
{
        mouseInButton = mousePosition.x <= position.x + size.x
                && mousePosition.x >= position.x
                && mousePosition.y <= position.y + size.y
                && mousePosition.y >= position.y;
}

void Button::update(sf::Event& e, sf::RenderWindow& window)
{
        if (isActive)
        {
                mousePosition = sf::Mouse::getPosition(window);
                checkMouseInButton();
                if (mouseInButton)
                {
                        state = State::hover;
                }
        }
        else{
                state = State::normal;
        }


}

Button::~Button()
{
}
 

UserInterface.cpp

#include "UserInterface.h"
#include <iostream>


UserInterface::UserInterface(sf::Event& e, float window_w, float window_h, sf::RenderWindow &w) : window(w), window_width(window_w), window_height(window_h), event(e)
{
        createToolbar();
        createMapView();
        createPropMenu();
        button = Button(sf::Vector2f(100.0f, 75.0f), sf::Vector2f(0.0f, 0.0f), "Fonts/MontereyFLF.ttf");
}


UserInterface::~UserInterface()
{
}

void UserInterface::createToolbar()
{
        toolbarView.setSize(window_width, window_height * 0.05f);
        toolbarView.setCenter(window_width / 2, (window_height * 0.05f) / 2);
        toolbarView.setViewport(sf::FloatRect(0, 0, 1.0f, 0.05f));

        toolbarBackground.setSize(sf::Vector2f(toolbarView.getSize().x, toolbarView.getSize().y));
        toolbarBackground.setFillColor(sf::Color(100, 100, 100, 255));
        toolbarBackground.setOutlineThickness(-3);
        toolbarBackground.setOutlineColor(sf::Color(150, 150, 150, 255));
}

void UserInterface::createMapView()
{
        mapView.setSize(window_width * 0.8f, window_height * 0.95f);
        mapView.setCenter(window_width/2, (window_height * 0.95f)/2);
        mapView.setViewport(sf::FloatRect(0, 0.05f, 0.8f, 0.95f));
}

void UserInterface::createPropMenu()
{
        propMenuView.setSize(window_width * 0.2f, window_height * 0.95f);
        propMenuView.setCenter((window_width * 0.2f) / 2, (window_height * 0.95f) / 2);
        propMenuView.setViewport(sf::FloatRect(0.8f, 0.05f, 0.2f, 0.95f));

        propMenuBackground.setSize(sf::Vector2f(propMenuView.getSize().x, propMenuView.getSize().y));
        propMenuBackground.setFillColor(sf::Color(100, 100, 100, 255));
        propMenuBackground.setOutlineThickness(-3);
        propMenuBackground.setOutlineColor(sf::Color(150, 150, 150, 255));
}

void UserInterface::moveMapView(float amountX, float amountY)
{
        mapView.move(sf::Vector2f(amountX, amountY));
        window.setView(mapView);
}

sf::Vector2f UserInterface::getMapCenter()
{
        return mapView.getCenter();
}

sf::Vector2f UserInterface::getMouseToWorldCords()
{
        return window.mapPixelToCoords(sf::Mouse::getPosition(window),window.getView());
}

void UserInterface::update()
{
        window.setView(toolbarView);
        window.draw(toolbarBackground);

        button.update(event, window);
        window.draw(button);

        window.setView(propMenuView);
        window.draw(propMenuBackground);
        window.setView(mapView);
};
 

eXpl0it3r

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Re: sf::Text is giving me an Access Violation read location error
« Reply #1 on: September 10, 2015, 11:20:12 am »
Are you using the SFML debug library in release mode? Because the callstack is missing the debug information...
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