Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: sf::Text transforming properties not working  (Read 1069 times)

0 Members and 1 Guest are viewing this topic.

minersail

  • Newbie
  • *
  • Posts: 2
    • View Profile
    • Email
sf::Text transforming properties not working
« on: September 15, 2015, 01:17:19 am »
I'm new to SFML, and I'm trying to make a basic rpg game. I tried making a dialogue system, but when I try to modify or retrieve the location of an sf::Text (e.g. setOrigin() or getLocalBounds()), I get this error:


These properties on the other sprites have been working perfectly, and the sf::Text's other functions such as getColor() or setString() are working without crashing. I don't know why this is crashing, could someone help me?
« Last Edit: September 15, 2015, 03:01:53 am by minersail »

minersail

  • Newbie
  • *
  • Posts: 2
    • View Profile
    • Email
Re: sf::Text transforming properties not working
« Reply #1 on: September 15, 2015, 03:01:32 am »
Okay, after reading other threads in this forum, I decided to change the constructor for the DialogueBox class to pass in a font through reference, and the game works now.

I guess this can be marked as solved.