Hi.
When I connect my laptop to a bigger screen with HDMI the game screen doesn't cover the whole screen. It sometimes gets bigger than the actual size of the screen, sometimes it's smaller that the actual size. In all cases I use
sf::RenderWindow window(sf::VideoMode(1920, 1080), "Example", sf::Style::Fullscreen);
I'm compiling with MSVC 12 x86.
I shared a picture in the attachment, in that picture there's supposed to be two circle one on top left and one on bottom right, but you only see the top-left one. The window is overflows to the right screen and the primary screen is the laptop's screen.
sf::RenderWindow window(sf::VideoMode(1920, 1080), "Example", sf::Style::Default);
Even with the above code, the window seems much bigger and doesn't fit the 1920x1080 resolution screen.
But when I make the primary screen the one on the right, I have no problem whatsoever.
My laptop monitor's DPI is 140, the device that I'm connecting to via HDMI has 96 DPI. Would that cause a problem?