Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: SFML in Gamasutra Article  (Read 2331 times)

0 Members and 1 Guest are viewing this topic.

Jabberwocky

  • Full Member
  • ***
  • Posts: 157
    • View Profile
SFML in Gamasutra Article
« on: October 29, 2015, 09:41:00 am »
I just ran across a mention of SFML in a Gamasutra article.

I figured I'd post a link here, in case people here are either interested in who is talking about SFML, or interested in the article itself.

Link:  Writing a Game Engine from Scratch - Part 1: Messaging

Here's the quote:
Quote
How then should our Draw Framework be designed? Simply put, like our own little API. SFML is a great example of this.

Quick note - I don't fully agree with all the author's ideas on messaging in a game engine.  But it's a good read regardless of whether you agree or disagree.

Mario

  • SFML Team
  • Hero Member
  • *****
  • Posts: 879
    • View Profile
Re: SFML in Gamasutra Article
« Reply #1 on: October 29, 2015, 10:01:54 am »
Interesting, will definitely read it, once I've got some timeā„¢. :)

 

anything