Hello All,
I run the site GameFromScratch which is a collection of news, tutorials and articles for game developers. In fact one of my very first tutorials was
about SFML and it's still fairly popular to this date. It's also seriously out dated at this point, being tied to SFML 1.6. So I've decided to launch a new updated SFML series.
The series is in both audio and video formats and is going to be in two parts. The first part covers the basics or fundamentals of working with SFML, it's very similar in scope to SFML's own tutorials. This covers the nuts and bolts of working with SFML. The second part, assuming enough interest, will be on putting all of these pieces together, along with third party libraries such as Thor or Box2D, to create a complete but simple game.
Right now, the fundamentals part of the series is almost complete. It currently consists of:
A Closer Look at SFML (
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Configuring Visual Studio (
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Window, Game loop and Timers (
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Handling Input and Random Numbers (
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Basic Graphics (
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Sprites and Textures (
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Spritesheets and Animations (
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Music and Time (
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Or of course you could just go to the tutorial series
table of contents I suppose...
The series focused on setup and install with Visual Studio as that is probably the area that most people will fumble. If you are working on a different platform, this guide on using
SFML with CLion on MacOS should help. You could of course always use XCode... I certainly wouldn't but you can.
Hopefully these prove helpful to new developers. Any and all feedback appreciated of course.