Hello guys!
I am working on scaling some textures accordingly and I am trying to figure out how do I get the original size of the sprite after I already scaled the item.
For example:
/* Sprite Size = 800X600 */
Sprite.setScale(2.0f, 2.0f);
/* New size 16200X1200 */
How would I obtain getting the value of the original size of the sprite (800 X 600) without rescaling it?