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Author Topic: A Goblin's Xmas Tale  (Read 6595 times)

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SpectreNectar

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A Goblin's Xmas Tale
« on: November 27, 2015, 11:37:28 am »


Out now!
Itch.io: http://giant-goblin-studio.itch.io/a-goblins-xmas-tale
GameJolt.com: http://gamejolt.com/games/a-goblin-s-xmas-tale/110149
IndieGameStand.com: https://indiegamestand.com/free-games/2318/a-goblins-xmas-tale/
64Digits.com: http://www.64digits.com/games/index.php?cmd=view_game&id=5884


A Giant Goblin's Xmax Tale
In this 4th-wall-breaking game you take control of the Giant Goblin who has just shot down Santa on Xmas night. Together, you and the Giant Goblin will go on a merry-old-fashioned-evil-ghost-candy-killing-holiday rampage, to maybe save Xmas from the jerk, Valdeze, who has stolen the naughty-and-nice-list and all the presents.

  • The whole tale is fully voiced by actors
  • 2D pixelart arcade comedy/horror shooter
  • The main game can also be played local co-op
  • Local 4 player VS. mode
  • The Giant Goblin will complain if you control him badly
  • Full of surprises and strange things










Website: http://giantgoblinstudio.com
Twitter: https://twitter.com/Giant_Goblin_S
Facebook: https://www.facebook.com/GiantGoblinStudio
« Last Edit: November 27, 2015, 08:23:41 pm by SpectreNectar »

eXpl0it3r

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A Goblin's Xmas Tale
« Reply #1 on: November 27, 2015, 05:24:29 pm »
This looks rather interesting. :)

I'm a bit confused though. Is this co-op/multiplayer only or does the list only mention that as feature in addition to a solo mode?
« Last Edit: November 27, 2015, 07:37:58 pm by eXpl0it3r »
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

SpectreNectar

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Re: A Goblin's Xmas Tale
« Reply #2 on: November 27, 2015, 05:55:43 pm »
I'm very glad you think so. I can see how that is misleading, I'll update the description as this can indeed be played single player.
It should also be quite clear from the trailer. Is there a way to embed the Youtube trailer in this post?

eXpl0it3r

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Re: A Goblin's Xmas Tale
« Reply #3 on: November 27, 2015, 07:40:25 pm »


Is there a way to embed the Youtube trailer in this post?
Yes, just post the HTTP link and it will convert to an embedded video.

Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

Hapax

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Re: A Goblin's Xmas Tale
« Reply #4 on: November 27, 2015, 11:12:38 pm »
This looks rather thorough. Nice work :)

It would be a good idea to post some information about how you used SFML in this project.
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
Grambol
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SpectreNectar

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Re: A Goblin's Xmas Tale
« Reply #5 on: November 28, 2015, 01:07:06 pm »
Thank you very much. And I'm glad you mention it.
This game relies entirely on SFML as it uses sf::RenderWindow to open the display, sf::Sprite for all graphics (except debug rendering of hit boxes) (and text but that uses sf::Text instead), all events and input go through sf:Event and sf::SoundBuffer handles the sound and many others like sf::Vector2f and sf::Clock are used all the time. So all in all this game is pure SFML. Maybe wrapped inside some helper classes but nevertheless.
I should really use this opportunity to thank the SFML developers and this community as without them this would not have been =) So thanks!
« Last Edit: November 28, 2015, 01:08:50 pm by SpectreNectar »

 

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