I was recently thinking about something similar when looking at Box2D and integrating it into a SFML app. There is one step needed to do that, you need to convert your pixel sizes from the SFML objects to meters for the Box2D objects and vice versa. That's not a complicated thing to acomplish with converter functions, but something like sf::Distance would make this easier.
But I don't know if it is really a needed feature for a multimedia library like SFML, as the only use case I can think of is physics integration, which is clearly the scope of the client code, not SFML.