Interesting book. It is good for theory that the last book didn't cover like the Entity Component System, the Event and Messages delivery between system and the network. But, the implementation is quite huge and really hard to follow, it would be much better focusing on detailed examples instead of a full compilable project (that's my opinion).
On the other hand, it seams less modern than the previous book, not always using modern feature (Still raw pointer, i don't really know why). For example the tilemapping system doesn't use vertex, but even the Laurent's tutorial demonstrate how to gain perfomance with it.
To conclude, it's for me a great book to go further after the previous one and try to elaborate greater architectures, but only try to follow the architecture instead of the code presented.