This is baffling me. (I'm using Windows 7 btw)
I have a few sprites that I walk around the screen, this works very smooth and well.
As soon as I try to create some sort of a background sprite, everything slows down to a crawl.
I've tried two ways, one was to have a 800x600 image as a sprite and draw that every time (the image was only 11KB), but the whole program became very slow.
Then I tried the loop in a loop way to tile 50x50 images, and still this is as slow as the first method.
So how do I proceed?