Another piece of puzzle.
This code works:
#include "../lib/SFML/linux/include/SFML/System.hpp"
int main()
{
sf::Clock c;
return 0;
}
And this code brings the aforementioned errors:
#include "../lib/SFML/linux/include/SFML/Window.hpp"
int main()
{
sf::Window w(sf::VideoMode(800, 600), "Test");
return 0;
}
...
Am I missing a dependency somewhere? Window relies only upon the system, right?
...
BTW, I don't have Xcode installed, only command line developer tools. Could that be a problem?
And how is OpenGL linked, anyways?