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Author Topic: Temporarily Named MMORPG: The Adventure Game  (Read 23131 times)

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lordseanington

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Temporarily Named MMORPG: The Adventure Game
« on: January 10, 2016, 09:22:00 am »
Sean Here,
Well hello everyone, I am back and with some news. The MMORPG i have been working on for the past 6 months has progressed. I have many things working now and a small development group i call Trangler CO. It uses a multiplayer engine i am developing i call the Aracit Tilemap Multiplayer Engine.
We currently have some fruits to show for our labor and some updates.
Current Working Systems:
1. Movement and Collision
2. Login and Registration
3. Basic Item Use and Inventory Management (AKA Potions, Tools)
4. Block Breaking Using Pickaxe
5. Block Placement
6. Spritesheets and Updating from the server
7. Easy Block/Item creation
8. SOME block based events
9. Map and player data saving
10. Inventory Viewing and Equipping

Planned:
1. Fixing Bugs With the Collision System and Block Breaking System
2. Adding Basic Entities
3. Adding Global/Touch Based/Activation Based Events
4. Better Graphics
5. Text Events and Prompts (Next update for sure)

The only three items working are potions (health but easily make more)
pickaxes, and blocks.

The game is currently multi player however actually viewing other players has yet to be implemented and will be when entities are.

Note that my graphics designer has been busy so a large portion of our items/blocks/players are just stand ins until my designer finishes.

We have full plot ready and some other things prepared for when we need them. We dont have a name yet so now we are just calling it the adventure game.

Our Website is Currently
http://trangler.webatu.com/

Currently we have been in dev for 6 months (or more) and sadly had a flashdrive fail on use so we had 4 months of work destroyed, however we now have everything back (and better) within the 2 months since. If you would like to speak to me please email me at Aracitdev@gmail.com.


Thank You and Give Feed Back
Sean
« Last Edit: January 10, 2016, 10:03:41 am by lordseanington »

jamesL

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Re: Temporarily Named MMORPG: The Adventure Game
« Reply #1 on: January 10, 2016, 12:36:33 pm »
no video ?

even a 30 second clip ?

lordseanington

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Re: Temporarily Named MMORPG: The Adventure Game
« Reply #2 on: January 10, 2016, 08:00:34 pm »
I'll get you one in a few, for the moment i am still getting a screen recorder, the best i can get now are screenshots.

eXpl0it3r

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Temporarily Named MMORPG: The Adventure Game
« Reply #3 on: January 10, 2016, 11:46:20 pm »
If you're looking for a screen capturing tool, I can recommend OpenBroadcasterSoftware.
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lordseanington

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Re: Temporarily Named MMORPG: The Adventure Game
« Reply #4 on: January 11, 2016, 06:19:05 am »
I got a screen recorder, but truthfully I don't beleive the game is polished enough yet to show, mainly because I have the animation system still being worked on, probably by v0.4 it will look good enough to post, because currently you sort of just levitate around the screen, i have everything ready to add it. Most of our graphics are also temporary or need improvement so unless you want to see terrible graphics I should probs lost a video later.
« Last Edit: January 11, 2016, 06:23:01 am by lordseanington »

Rosme

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Re: Temporarily Named MMORPG: The Adventure Game
« Reply #5 on: January 11, 2016, 04:03:21 pm »
Currently we have been in dev for 6 months (or more) and sadly had a flashdrive fail on use so we had 4 months of work destroyed, however we now have everything back (and better) within the 2 months since.

Why are you not using a version control tool like git? Moving files around with a flashdrive doesn't make sense for such a project.

And even if you don't have great graphics, if you want to keep us interested, showing us some is a good way for that.
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Hapax

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Re: Temporarily Named MMORPG: The Adventure Game
« Reply #6 on: January 11, 2016, 04:12:16 pm »
Why are you not using a version control tool like git? Moving files around with a flashdrive doesn't make sense for such a project.
Agreed although for a private project, using GitHub would require funds.
Still, how is there not a copy of the project on the computer that saved it to the flash drive? Don't tell me you work on the project directly saved to a flash drive  :o
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Rosme

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Re: Temporarily Named MMORPG: The Adventure Game
« Reply #7 on: January 11, 2016, 04:14:49 pm »
There are other services than Github for private that are free. Gitlab(also comes with a CI if you want), Bitbucket, etc.. This is no excuse to me for not using one.
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Hapax

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Re: Temporarily Named MMORPG: The Adventure Game
« Reply #8 on: January 11, 2016, 04:18:19 pm »
@Rosem Therefore I still agree  ;)

@lordseanington Why have you added your screenshot of this project to your thread about the game jam?
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eXpl0it3r

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Re: Temporarily Named MMORPG: The Adventure Game
« Reply #9 on: January 11, 2016, 06:31:48 pm »
@lordseanington Why have you added your screenshot of this project to your thread about the game jam?
I removed it (and your post there), since it indeed makes no sense.
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lordseanington

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Re: Temporarily Named MMORPG: The Adventure Game
« Reply #10 on: January 12, 2016, 12:34:35 am »
Thank you for that, and I'm sorry because I was rushing when I posted on the wrong thread due to an appointment. Also, I am hoping to keep this project private and also I am not making the same mistake again with a flash drive, I am now using a solid state drive backed up with Dropbox and Google drive, also, I plan to put out a video in v0.4 so probably tonight or tomorrow, because I just need a few things to be changed, but I will get one asap. Also, about version control software, I probably will move once I get v0.4 out, because I just want to get this one out and show off some of what I have. It may not be much, but it deffidently is a wip that can progress much faster now that all of the basic movement issues have been worked out, the colission detector deffidently took the longest.
« Last Edit: January 12, 2016, 01:16:10 am by lordseanington »

Hapax

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Re: Temporarily Named MMORPG: The Adventure Game
« Reply #11 on: January 13, 2016, 02:46:01 am »
I removed it (and your post there), since it indeed makes no sense.
Thanks  :)
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lordseanington

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Re: Temporarily Named MMORPG: The Adventure Game
« Reply #12 on: January 13, 2016, 06:24:42 am »
As promised i made a video of my game,


i pre wrote this message because my mic is not working, however i should get it working soon and you
should be able to hear the recently added audio to the game. Note that allot of the graphics are placeholders.
We are going to show
basic block breaking using a pickaxe
equipping items (Note there is not a message or way of knowing what item you have equipped other than memory)
block placement
custum block breaking functions allowing for affect blocks when broken (Teleportation block and more)

note:
when the game is done the map will NOT be randomly generated accept possible the underground, thus the reasoning for allot of the testing areas.
   
This game is by trangler co. and a big thanks to everyone who helped. we will continue working on the game and eventually go into beta.

Please also note that everything is still in early phases so things like the inventory wont look pretty and many other things will be improved apon. Thank You

https://www.dropbox.com/s/rnmrf2h4g1kfh6a/o2%20%2809%29.mp4?dl=0

Also, a few other things,
The framerate currently is around 100fps limited,
I am the only coder in my dev crew
And we are somewhat busy with school work,
« Last Edit: January 13, 2016, 06:30:05 am by lordseanington »

lordseanington

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Re: Temporarily Named MMORPG: The Adventure Game
« Reply #13 on: January 14, 2016, 06:22:08 am »
Hello once again, Sean here,
I have hit a point where I am going to have to at least start thinking of protecting future work by law including trademarking the name that me and my dev crew have come up with, and actually copyright the program in the future. Before I do that, I have a question to you more experienced game devs, I have written many games before but never actually thought about copyrighting them, would I need a separate copyright for each version of the game? This may be more of a question for a lawyer but I figured I would ask. We arnt planning on copyrighting anything for a whe but we want to be prepared.

eXpl0it3r

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Re: Temporarily Named MMORPG: The Adventure Game
« Reply #14 on: January 14, 2016, 01:42:10 pm »
Interesting video! Not that much there, but it's a start. :)

Your work is copyright protected from the start. You don't have to do anything to "copyright" it. What you however might want to do is write up some End-User License Agreement (EULA) and/or Terms of Use, etc. that way your future player can know exactly what they are allowed to do and what they are not allowed to do and if something happens, who is responsible etc.

If you do have a nice name and want to protect that, you can file for trademark protection, but keep in mind that the protection is limited by country and usually costs some money. Additionally I think, not fully sure, but you have to be a legal entity (e.g. company) to register a name.

If you're serious about this, you should really get a lawyer, it will make things a lot easier.
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